@inproceedings{69efe16b74c44cbea987cd204465930f,
title = "We Call This Controller Skip: AI for Speedrunning. In Experimental AI in Games (EXAG)",
abstract = "Speedrunning, a community centred around the practice of playing games as fast as possible and often underconstraints, is a rich and vibrant part of modern games culture. It is also an area largely untouched by game AIresearch, despite it having its own culture of technical innovation and research. In this paper, we provide anoverview of modern speedrunning, describe research areas already pursued by the community, and report onexploratory work investigating how AI research might be applied to simple speedrunning processes. We close bysuggesting new research questions this space reveals for us, and suggesting ways that we can peacefully andrespectfully work alongside and as a part of the speedrunning community",
author = "M Cook and M Charity and M Awiszus and F Carnovalini and Alexander Dockhorn",
year = "2025",
month = nov,
day = "12",
language = "English",
series = "CEUR Workshop Proceedings",
publisher = "AAAI Press",
booktitle = "EXAG-INT 2025 Experimental AI in Games and Intelligent Narrative Technologies 2025",
note = "AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2025 ; Conference date: 10-11-2025 Through 14-11-2025",
}