Abstract
This paper explores challenges and potentials for innovation and co-creation within an increasingly interconnected and digitalized world, and its affect on ethnographic practices within the field of design and business development. Our discussion is based on material from an interdisciplinary research and design project conducted in collaboration with a leading computer game developer, here called ‘Games’, exploring opportunities of involving on-line gaming communities in innovation processes and product development.
Based on our case, we argue that in a world with increased interconnectedness and blurred boundaries between physical, digital and hybrid contexts, as well as design, production and use, we might need to rethink the role of ethnography within design and business development. Perhaps the aim is less about ”getting closer” to user needs and real-life contexts, through familiarization, mediation, advocacy and facilitation, as in conventional approaches to ethnography in user centred design, and more about creating a critical theoretically informed distance from which to perceive and reflect upon complex interconnections between people, technology, business and design, as well as our roles as researchers and designers within these.
Based on our case, we argue that in a world with increased interconnectedness and blurred boundaries between physical, digital and hybrid contexts, as well as design, production and use, we might need to rethink the role of ethnography within design and business development. Perhaps the aim is less about ”getting closer” to user needs and real-life contexts, through familiarization, mediation, advocacy and facilitation, as in conventional approaches to ethnography in user centred design, and more about creating a critical theoretically informed distance from which to perceive and reflect upon complex interconnections between people, technology, business and design, as well as our roles as researchers and designers within these.
Original language | English |
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Title of host publication | Proceedings of the 2014 Ethnographic Praxis in Industry Conference |
Publisher | American Anthropological Association |
Publication date | 2014 |
Pages | 267-281 |
Publication status | Published - 2014 |
Event | Ethographic praxis in Industry Conference - Fordham University, New York , United States Duration: 7. Sep 2014 → 10. Sep 2014 |
Conference
Conference | Ethographic praxis in Industry Conference |
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Location | Fordham University |
Country | United States |
City | New York |
Period | 07/09/2014 → 10/09/2014 |
Series | Ethnographic Praxis in Industry Conference. Conference Proceedings |
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ISSN | 1559-890X |
Keywords
- design anthroplogy
- Digital media
- methodology
- ethnographic practice