User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents

Julie Dalgaard Guldager*, Robert Hrynyschyn, Satayesh Lavasani Kjær, Timo Dietrich, Gunver B. Majgaard, Christiane Stock

*Corresponding author for this work

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Abstract

VR FestLab is a virtual reality party simulation application. The tool allows users to make decisions while experiencing a virtual party where they are offered alcohol. This study examines the user experience, game satisfaction, and engagement of 181 adolescent users (aged 15–18) with VR FestLab involving seven schools in Denmark. All user experience factors of the short user experience questionnaire were rated positively or neutral, and 66% of the students liked the VR experience. Neither the user experience score nor a score for game satisfaction and engagement were associated with sex, age, perceived family affluence, school performance, alcohol consumption and attitudes or mental health of students. Overall, positive user experiences and game satisfaction of VR FestLab were found not to differ according to student characteristics. We conclude that virtual simulations offer new ways for developing drinking refusal skills that are attractive and acceptable for adolescent users.
Translated title of the contributionBrugeroplevelse, spiltilfredshed og engagement med den virtuelle simulation VR FestLab til alkoholforebyggelse: En kvantitativ analyse blandt danske unge
Original languageEnglish
Article numbere0286522
JournalPLOS ONE
Volume18
Issue number5
Number of pages12
ISSN1932-6203
DOIs
Publication statusPublished - 30. May 2023

Keywords

  • Adolescent
  • Computer Simulation
  • Denmark
  • Ethanol
  • Humans
  • Personal Satisfaction
  • Virtual Reality

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