Towards playful learning and computational thinking — Developing the educational robot BRICKO

B. Pedersen, Kamilla Egedal Andersen, Anders Jørgensen, Simon Köslich, Fardin Sherzai, Jacob Nielsen

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review


Educational Robotics has proven a feasible way of supporting and exemplifying Computational Thinking. With this paper, we describe the user-centered iterative and incremental development of a new educational robotic system, BRICKO, to support tangible, social and playful interaction while educating children in 1 st -3 rd grade in Computational Thinking. We develop the system through seven main iterations including a total of 108 participant pupils and their teachers. The methodology is a mixture of observation and interviews using Wizard of OZ testing with the early pilot prototypes as well as usability and user experience testing with the following incrementally improved digital prototypes. Our results for development and evaluation are presented for each iteration leading onto the next and describes the evolution of both the BRICKO driving robot as well as the BRICKO programming-board and its different categories of command-bricks. We discuss the methodologies used for assuring a playful and social educational robotic system and conclude that we achieved a useful prototype for supporting education in Computational Thinking.
Original languageEnglish
Title of host publicationProceedings of the 2018 IEEE Integrated STEM Education Conference (ISEC)
PublisherIEEE Press
Publication date17. Apr 2018
ISBN (Print)978-1-5386-3310-6
ISBN (Electronic)978-1-5386-3309-0
Publication statusPublished - 17. Apr 2018
Event8th IEEE Integrated STEM Education Conference - Princeton University, Princeston, United States
Duration: 10. Mar 201810. Mar 2018


Conference8th IEEE Integrated STEM Education Conference
LocationPrinceton University
Country/TerritoryUnited States


  • Computational thinking
  • educational robotics
  • playful learning
  • tangible learning


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