Towards Interactive Evolutionary Camouflage Design

Rasmus Ploug*, Emil Rimer, Anthon Kristian Skov Petersen, Marco Scirea, Joseph Alexander Brown

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

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Abstract

This project presents an evolutionary algorithm for texture generation that allows users to choose and manipulate camouflage patterns. The initial results of a pilot study provide some insight into usability and the users' ability to replicate a target pattern. The result is an evaluation of gathered data showing user tendencies and how they engage with the system. These tendencies include significantly different completion times for target patterns varying in complexity. Additionally, participants mostly agreed that the tool is helpful for future games and objects other than camouflage skins. The findings suggest potential applications for artificial intelligence in enhancing user customization and design flexibility. Further research must address technical limitations and explore broader game industry implications.

Original languageEnglish
Title of host publication2024 IEEE Conference on Games (CoG)
Number of pages4
PublisherIEEE
Publication date2024
ISBN (Electronic)9798350350678
DOIs
Publication statusPublished - 2024
Event6th Annual IEEE Conference on Games, CoG 2024 - Milan, Italy
Duration: 5. Aug 20248. Aug 2024

Conference

Conference6th Annual IEEE Conference on Games, CoG 2024
Country/TerritoryItaly
CityMilan
Period05/08/202408/08/2024
SponsorHotel Principe di Savoia Milano - Dorchester Collection, IEEE, IEEE Computational Intelligence Society, Politecnico Milano, University of Milan, Universitas Studiorum Mediolanensis
SeriesProceedings - IEEE Conference on Games
ISSN2325-4270

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