The virtual dressing room: A perspective on recent developments

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review


This paper presents a review of recent developments and future perspectives, addressing the problem of creating a virtual dressing room. First, we review the current state-of-the-art of exiting solutions and discuss their applicability and limitations. We categorize the exiting solutions into three kinds: (1) virtual real-time 2D image/video techniques, where the consumer gets to superimpose the clothes on their real-time video to visualize themselves wearing the clothes. (2) 2D and 3D mannequins, where a web-application uses the body measurements provided by the customer, to superimpose the standard sizes to fit a customized 2D or 3D mannequin before buying. (3) 3D camera and laser technologies which acquire 3D information of the costumer, enabling estimation of the body shape and measurements. Additionally, we conduct user studies to investigate the user behavior when buying clothes and their demands to a virtual dressing room.

Original languageEnglish
Title of host publicationInternational Conference on Virtual, Augmented and Mixed Reality : VAMR 2013: Virtual, Augmented and Mixed Reality. Systems and Applications
EditorsRandall Shumaker
Number of pages10
Publication date2013
EditionPART 2
Publication statusPublished - 2013
SeriesLecture Notes in Computer Science


  • 3D imaging
  • 3D scanning
  • Human-computer interaction
  • augmented reality
  • clothing industry
  • computer graphics
  • interaction design
  • review
  • survey
  • user interface design
  • virtual reality


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