The Process of Creating Interactive 360-Degree VR with Biofeedback

Asge Matthiesen, Gunver Majgaard*, Marco Scirea

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

The paper aims to demonstrate the interconnectedness of filmmaking techniques and iterative software design methods during the creation of interactive 360-degree Virtual Reality (VR) scenarios. These scenarios, which were designed to treat social anxiety disorder (SAD), comprised of six distinct simulations. To track patients' biodata, biosensors were integrated with the developed scenarios. In the paper, we provide an overview of the combined development process method and demonstrate how these methods were employed. Our goal is that this combined method for developing interactive 360-degree applications will serve as a useful reference for future designers.
Original languageEnglish
Title of host publicationHCI International 2023 Posters - 25th International Conference on Human-Computer Interaction, HCII 2023, Proceedings : 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part V
EditorsConstantine Stephanidis, Margherita Antona, Stavroula Ntoa, Gavriel Salvendy
PublisherSpringer
Publication date2023
Pages261-268
ISBN (Print)978-3-031-36003-9
ISBN (Electronic)978-3-031-36004-6
DOIs
Publication statusPublished - 2023
EventInternational Conference on Human-Computer Interaction: HCII 2023 - Copenhagen, Denmark
Duration: 23. Jul 202328. Jul 2023

Conference

ConferenceInternational Conference on Human-Computer Interaction
Country/TerritoryDenmark
CityCopenhagen
Period23/07/202328/07/2023
SeriesCommunications in Computer and Information Science
Volume1836
ISSN1865-0929

Keywords

  • 360-degree Videos
  • Design Methods for VR
  • Social Anxiety Disorder
  • VR
  • VR-treatment
  • Virtual Reality

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