The Process of Creating Interactive 360-Degree VR with Biofeedback

Asge Matthiesen, Gunver Majgaard*, Marco Scirea

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review


The paper aims to demonstrate the interconnectedness of filmmaking techniques and iterative software design methods during the creation of interactive 360-degree Virtual Reality (VR) scenarios. These scenarios, which were designed to treat social anxiety disorder (SAD), comprised of six distinct simulations. To track patients' biodata, biosensors were integrated with the developed scenarios. In the paper, we provide an overview of the combined development process method and demonstrate how these methods were employed. Our goal is that this combined method for developing interactive 360-degree applications will serve as a useful reference for future designers.
Original languageEnglish
Title of host publicationHCI International 2023 Posters - 25th International Conference on Human-Computer Interaction, HCII 2023, Proceedings : 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part V
EditorsConstantine Stephanidis, Margherita Antona, Stavroula Ntoa, Gavriel Salvendy
Publication date2023
ISBN (Print)978-3-031-36003-9
ISBN (Electronic)978-3-031-36004-6
Publication statusPublished - 2023
EventInternational Conference on Human-Computer Interaction: HCII 2023 - Copenhagen, Denmark
Duration: 23. Jul 202328. Jul 2023


ConferenceInternational Conference on Human-Computer Interaction
SeriesCommunications in Computer and Information Science


  • 360-degree Videos
  • Design Methods for VR
  • Social Anxiety Disorder
  • VR
  • VR-treatment
  • Virtual Reality


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