@inproceedings{9408b4aa608d41c7a9ccc0efc84aabca,
title = "The Process of Creating Interactive 360-Degree VR with Biofeedback",
abstract = "The paper aims to demonstrate the interconnectedness of filmmaking techniques and iterative software design methods during the creation of interactive 360-degree Virtual Reality (VR) scenarios. These scenarios, which were designed to treat social anxiety disorder (SAD), comprised of six distinct simulations. To track patients' biodata, biosensors were integrated with the developed scenarios. In the paper, we provide an overview of the combined development process method and demonstrate how these methods were employed. Our goal is that this combined method for developing interactive 360-degree applications will serve as a useful reference for future designers.",
keywords = "360-degree Videos, Design Methods for VR, Social Anxiety Disorder, VR, VR-treatment, Virtual Reality",
author = "Asge Matthiesen and Gunver Majgaard and Marco Scirea",
year = "2023",
doi = "10.1007/978-3-031-36004-6_36",
language = "English",
isbn = "978-3-031-36003-9",
series = "Communications in Computer and Information Science",
publisher = "Springer",
pages = "261--268",
editor = "Constantine Stephanidis and Antona, {Margherita } and Stavroula Ntoa and Gavriel Salvendy",
booktitle = "HCI International 2023 Posters - 25th International Conference on Human-Computer Interaction, HCII 2023, Proceedings",
address = "Germany",
note = "International Conference on Human-Computer Interaction : HCII 2023, HCII 2023 ; Conference date: 23-07-2023 Through 28-07-2023",
}