The Art of Speed: The Ludification of Cinematic Television – The Case of 24

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    Abstract

    This paper is a theoretically informed reading of the television series 24, which we argue to be a prominent and instructive example of ludification, ie. the use of game design elements in non-game contexts with a special emphasis on 'ludifying' story objects and story structures residing in the threshold between (non-linear) games and (linear) stories. The analysis of 24 focuses on how a fictional character increasingly transforms into avatar, notably by becoming the very physical personification of the abstract notion (and sensation) of 'speed'. We argue that there is a close connection between this 'applied dromology' and the 'levelled' actions of Jack Bauer as well as the various methods with which he tackles and deploys speed. In conjunction, we discuss how Fox' television series alters the architecture of narrative into a ludified system obsessed with modes of representing speed and controlling territories of aggression and danger.

    Original languageEnglish
    JournalCEUR Workshop Proceedings
    Volume2883
    Pages (from-to)150-159
    ISSN1613-0073
    Publication statusPublished - Jun 2021
    Event5th International GamiFIN Conference - Levi, Finland
    Duration: 7. Apr 20219. Apr 2021

    Conference

    Conference5th International GamiFIN Conference
    Country/TerritoryFinland
    CityLevi
    Period07/04/202109/04/2021

    Keywords

    • Cinematic television
    • Ludification
    • Ludology
    • New media studies
    • Theory

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