TY - GEN
T1 - Talking to NPCs
T2 - 2025 IEEE Conference on Games, CoG 2025
AU - Rimer, Emil
AU - Ploug, Rasmus
AU - Petersen, Anthon Kristian Skov
AU - Scirea, Marco
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Quest of Aivengarde is a custom-built roleplaying game (RPG) that features a traditional dialogue tree alongside three alternative systems, each incorporating large language models (LLMs) to varying degrees - ranging from rephrasing to fully open-ended conversations. The systems are embedded in a shared game world with consistent narrative and challenges, allowing direct comparison of their design trade-offs. The prototype is intended as a modular testbed for future research, offering a flexible framework to experiment with dialogue models in controlled, interactive settings.
AB - Quest of Aivengarde is a custom-built roleplaying game (RPG) that features a traditional dialogue tree alongside three alternative systems, each incorporating large language models (LLMs) to varying degrees - ranging from rephrasing to fully open-ended conversations. The systems are embedded in a shared game world with consistent narrative and challenges, allowing direct comparison of their design trade-offs. The prototype is intended as a modular testbed for future research, offering a flexible framework to experiment with dialogue models in controlled, interactive settings.
U2 - 10.1109/CoG64752.2025.11114413
DO - 10.1109/CoG64752.2025.11114413
M3 - Article in proceedings
AN - SCOPUS:105015575166
T3 - IEEE Conference on Computatonal Intelligence and Games, CIG
BT - 2025 IEEE Conference on Games (CoG)
PB - IEEE Press
Y2 - 26 August 2025 through 29 August 2025
ER -