Abstract
This poster explores a perspective in interaction design for physical serious games. It introduces a model for interaction types: horizontal, vertical and collaborative interaction at user level and developer's level. The thesis is that the richer and more meaningful the interaction is the better is the potential for dynamic constructional reflected learning.
Original language | English |
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Publication date | 2009 |
Number of pages | 3 |
Publication status | Published - 2009 |
Event | IADIS International Conference Game and Entertainment Technologies 2009 - Carvoeiro, Portugal Duration: 17. Jun 2009 → 19. Jun 2009 |
Conference
Conference | IADIS International Conference Game and Entertainment Technologies 2009 |
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Country/Territory | Portugal |
City | Carvoeiro |
Period | 17/06/2009 → 19/06/2009 |
Keywords
- Serious games
- design process
- HCI
- HRI
- Educational tools
- Learning