AN OUTLINE OF INTERACTION TYPES IN PHYSICAL SERIOUS GAMES

Research output: Contribution to conference without publisher/journalPosterResearch

Abstract

This poster explores a perspective in interaction design for physical serious games. It introduces a model for interaction types: horizontal, vertical and collaborative interaction at user level and developer's level. The thesis is that the richer and more meaningful the interaction is the better is the potential for dynamic constructional reflected learning.
Original languageEnglish
Publication date2009
Number of pages3
Publication statusPublished - 2009
EventIADIS International Conference Game and Entertainment Technologies 2009 - Carvoeiro, Portugal
Duration: 17. Jun 200919. Jun 2009

Conference

ConferenceIADIS International Conference Game and Entertainment Technologies 2009
Country/TerritoryPortugal
CityCarvoeiro
Period17/06/200919/06/2009

Keywords

  • Serious games
  • design process
  • HCI
  • HRI
  • Educational tools
  • Learning

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