Co-Designing and Learning in Virtual Reality: Development of Tool for Alcohol Resistance Training

Patricia Bianca Lyk*, Gunver Majgaard, Lotte Vallentin-Holbech, Julie Dalgaard Guldager, Timo Dietrich, Sharyn Rundle-Thiele, Christiane Stock

*Corresponding author for this work

Research output: Contribution to journalJournal articleResearchpeer-review

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This paper presents the design process of a Danish educational virtual reality (VR) application for alcohol prevention. Denmark is one on the countries in Europe with the highest alcohol consumption among adolescents. Alcoholabuse is a risk factor for a variety of diseases and contributes as a significant factor to motor vehicle accidents. The applicationoffers first-hand experiences with alcohol in a safe environment. This is done by simulating a party situation using 125different 360-degree movie sequences and displaying it in a virtual reality headset. The users create their own experiencethrough a choose your own adventure game experience. The experience is designed to acquire skills for recognizing andhandling peer pressure, which has been found to be one of the main reasons for drinking initiation. These skills are acquiredthough experimental learning. The application is a product of a co-design process involving 10 students (aged 18-28) studyingfilm making and game design at Askov Folk High School (a special kind of Danish boarding school without exams for youngadults), Denmark, their teachers, alcohol experts from social services and researchers with expertise within healthpromotion, social marketing, VR, interaction design and game development. Additionally, 35 students from Askov BoardingSchool (aged 15-17) participated as actors and extras. This article contributes to research within development of 360-degreevideo applications for experimental learning with a practical example. The iterative design process of the application,containing exploration of key concepts, concept design, prototype design, pre-usability testing, innovation design andusability test is described, as well as our reflections on virtual experimental learning in the application.
Translated title of the contributionSamdesign og læring i virtual reality: Udvikling af værktøj til træning af alkoholresistens
Original languageEnglish
JournalElectronic Journal of E-Learning
Issue number3
Pages (from-to)213-228
Publication statusPublished - 2020


  • 360-degree video
  • Alcohol prevention
  • Co-design
  • Interaction
  • Learning
  • Virtual reality


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