Reindeer & Wolves: Exploring Sensory Deprivation in Multiplayer Digital Bodily Play

Daniel Finnegan, Eduardo Velloso, Robb Mitchell, Rich Byrne, Florian 'Floyd' Mueller

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

Games designed around digital bodily play involve bodily movement and expression to create engaging gameplay experiences. Most feedback in these games takes the form of visual stimuli. To explore the gameplay mechanics afforded by depriving players from these visual cues, we designed Reindeer & Wolves, a role-playing game where blindfolded players capture other players relying on their hearing alone. Based on our design and play testing, we devised four strategies for designing games that incorporate sensory deprivation as an element of the core mechanic.
Original languageEnglish
Title of host publicationCHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Publication date19. Oct 2014
Pages411-412
ISBN (Electronic)978-1-4503-3014-5
DOIs
Publication statusPublished - 19. Oct 2014
EventACM CHI Play 2014 - Toronto, ON, Canada
Duration: 19. Oct 201422. Oct 2014

Conference

ConferenceACM CHI Play 2014
Country/TerritoryCanada
CityToronto, ON
Period19/10/201422/10/2014

Keywords

  • Bodily play
  • Experiential play
  • Movement-sensed play
  • Sensory deprivation
  • Sensory substitution
  • Social play

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