Abstract
Games designed around digital bodily play involve bodily movement and expression to create engaging gameplay experiences. Most feedback in these games takes the form of visual stimuli. To explore the gameplay mechanics afforded by depriving players from these visual cues, we designed Reindeer & Wolves, a role-playing game where blindfolded players capture other players relying on their hearing alone. Based on our design and play testing, we devised four strategies for designing games that incorporate sensory deprivation as an element of the core mechanic.
Original language | English |
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Title of host publication | CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play |
Place of Publication | New York |
Publisher | Association for Computing Machinery |
Publication date | 19. Oct 2014 |
Pages | 411-412 |
ISBN (Electronic) | 978-1-4503-3014-5 |
DOIs | |
Publication status | Published - 19. Oct 2014 |
Event | ACM CHI Play 2014 - Toronto, ON, Canada Duration: 19. Oct 2014 → 22. Oct 2014 |
Conference
Conference | ACM CHI Play 2014 |
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Country/Territory | Canada |
City | Toronto, ON |
Period | 19/10/2014 → 22/10/2014 |
Keywords
- Bodily play
- Experiential play
- Movement-sensed play
- Sensory deprivation
- Sensory substitution
- Social play
Fingerprint
Dive into the research topics of 'Reindeer & Wolves: Exploring Sensory Deprivation in Multiplayer Digital Bodily Play'. Together they form a unique fingerprint.Related prizes
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Distinguished Project Award for Designing Bodily Play (UBISS, University of Oulu, Finland)
Mitchell, R. (Recipient), Finnegan, D. (Recipient) & Velloso, E. (Recipient), 2014
Prize: Prizes, scholarships, distinctions