Programming Turing Machines as a game for technology sense-making.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

To gain a better understanding of the process through which technology users become technology creators, we designed a paper-based, tangible Turing Machine and introduced it to 54 teenage students.
The information collected through tinkering tasks and a questionnaire is discussed both via statistics and qualitative analysis.
This initial study suggests that simple paper tangibles and tinkering have a place in future, technology-enhanced learning, and that central technological concepts can be discussed on the basis of low-cost tabletop-like games. We also notice a general interest in the historical development of technologies, that seems to enhance motivation and participation.
Original languageEnglish
Title of host publicationProceedings of 11th International Conference on Advanced Learning Technologies (ICALT), 2011 IEEE.
PublisherIEEE Computer Society Press
Publication date18. Aug 2011
Pages428-430
ISBN (Print)978-1-61284-209-7
ISBN (Electronic)978-0-7695-4346-8
DOIs
Publication statusPublished - 18. Aug 2011
Externally publishedYes
Event11th IEEE International Conference on Advanced Learning Technologies - Athens, United States
Duration: 6. Jul 20118. Jul 2011

Conference

Conference11th IEEE International Conference on Advanced Learning Technologies
CountryUnited States
CityAthens
Period06/07/201108/07/2011

Fingerprint Dive into the research topics of 'Programming Turing Machines as a game for technology sense-making.'. Together they form a unique fingerprint.

Cite this