Plusminus: Augmenting Physics to Promote Emergent Gameplay

Veera Hokkanen, Hannu Koivuranta, Helena Sorva, Perttu Hämäläinen, Thomas Holmes, Antti Sandberg, Juuso Toikka, Maximus Kaos

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review


Emergent behaviour occurs when simple systems result in complex behaviour. In games, this allows for more methods of interaction and lets the player explore in a way they want. It is challenging to design for emergence, as it typically arises unexpectedly. With “Plusminus”, we developed a method of augmenting physics to promote emergent game-play using magnetism. Initial playtests demonstrated that players came up with surprising ways to play, such as using magnets to launch themselves over walls and outside the designed play area. We demonstrate that by giving the player control over magnetism, we can design for emergent gameplay.
Original languageEnglish
Title of host publicationProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
PublisherAssociation for Computing Machinery
Publication date2018
Publication statusPublished - 2018
Externally publishedYes
Event2018 Annual Symposium on Computer-Human Interaction in Play - Melbourne, Australia
Duration: 28. Oct 201831. Oct 2018


Conference2018 Annual Symposium on Computer-Human Interaction in Play


  • Emergent Gameplay
  • Physics
  • Novel Mechanics
  • Games
  • Novel mechanics
  • Emergent gameplay


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