Playful human-food interaction research: State of the art and future directions

Ferran Altarriba Bertran, Danielle Wilde, Ernő Berezvay, Katherine Isbister

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Abstract

In response to calls for sense-making in the field of Human-Food Interaction, we offer a systematic review of a subset of HFI works that we call Playful HFI—interventions that use game- or play-inspired mechanisms to add value to food-related experiences. To support our review, we offer a conceptual model of Playful HFI informed by: (i) the 34 publications in our dataset; (ii) theories of play, games and HFI; and (iii) previous reviews of play-related HCI. Our conceptual model and review characterise the current state of Playful HFI, highlight resemblances and differences with the broader field of HFI as a whole and surface challenges and opportunities in this new and exciting design space. Our contribution will help HFI scholars to explore new and increasingly playful avenues for the future of food technology and will empower the HFI community to better position (and critically reflect on) future research at the intersection of play, technology and food.

Original languageEnglish
Title of host publicationProceedings of the Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery
Publication date17. Oct 2019
Pages225-237
ISBN (Electronic)9781450366885
DOIs
Publication statusPublished - 17. Oct 2019
Event6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spain
Duration: 22. Oct 201925. Oct 2019

Conference

Conference6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
CountrySpain
CityBarcelona
Period22/10/201925/10/2019
SponsorACM SIGCHI

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Keywords

  • Fun
  • Games
  • HFI
  • Human-food interaction
  • Literature review
  • Play
  • Playfulness

Cite this

Bertran, F. A., Wilde, D., Berezvay, E., & Isbister, K. (2019). Playful human-food interaction research: State of the art and future directions. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 225-237). Association for Computing Machinery. https://doi.org/10.1145/3311350.3347155