TY - GEN
T1 - Open-Ended NPC Dialogue Favors Casual Players
T2 - 2025 IEEE Conference on Games, CoG 2025
AU - Ploug, Rasmus
AU - Rimer, Emil
AU - Skov Petersen, Anthon Kristian
AU - Scirea, Marco
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025/8
Y1 - 2025/8
N2 - Non-player character (NPC) dialogue plays a crucial role in shaping the player experience in narrativedriven video games, influencing agency, immersion and story engagement. Despite the recent advancements in large language models (LLMs) for dynamic dialogue generation, few empirical studies have compared their impact across different dialogue system designs. This pilot study explores how LLM-driven dialogue systems affect the player experience using a custom-developed role-playing game (RPG) featuring four different dialogue designs; static control (CV), rephrase (A), hybrid (B) and fully open-ended (C). Behavioral data and post-game questionnaires were collected from 64 participants. Results indicate that fully open-ended dialogues led to significantly longer dialogue interactions and higher overall engagement, particularly among casual players, with the survey feedback highlighting its immersive and natural tone. These findings suggest that fully open-ended LLM-based dialogue in video games can enhance narrative depth and player involvement.
AB - Non-player character (NPC) dialogue plays a crucial role in shaping the player experience in narrativedriven video games, influencing agency, immersion and story engagement. Despite the recent advancements in large language models (LLMs) for dynamic dialogue generation, few empirical studies have compared their impact across different dialogue system designs. This pilot study explores how LLM-driven dialogue systems affect the player experience using a custom-developed role-playing game (RPG) featuring four different dialogue designs; static control (CV), rephrase (A), hybrid (B) and fully open-ended (C). Behavioral data and post-game questionnaires were collected from 64 participants. Results indicate that fully open-ended dialogues led to significantly longer dialogue interactions and higher overall engagement, particularly among casual players, with the survey feedback highlighting its immersive and natural tone. These findings suggest that fully open-ended LLM-based dialogue in video games can enhance narrative depth and player involvement.
KW - Casual Players
KW - Dialogue Systems
KW - Large Language Models
KW - NPC Dialogue
KW - Player Engagement
KW - Procedural Narrative
U2 - 10.1109/CoG64752.2025.11114150
DO - 10.1109/CoG64752.2025.11114150
M3 - Article in proceedings
AN - SCOPUS:105015479902
T3 - IEEE Conference on Computatonal Intelligence and Games, CIG
BT - Proceedings of the IEEE 2025 Conference on Games, CoG 2025
PB - IEEE Press
Y2 - 26 August 2025 through 29 August 2025
ER -