Skip to main navigation Skip to search Skip to main content

Open-Ended NPC Dialogue Favors Casual Players: A Pilot Comparison of Three LLM-Driven Dialogue Systems

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

Non-player character (NPC) dialogue plays a crucial role in shaping the player experience in narrativedriven video games, influencing agency, immersion and story engagement. Despite the recent advancements in large language models (LLMs) for dynamic dialogue generation, few empirical studies have compared their impact across different dialogue system designs. This pilot study explores how LLM-driven dialogue systems affect the player experience using a custom-developed role-playing game (RPG) featuring four different dialogue designs; static control (CV), rephrase (A), hybrid (B) and fully open-ended (C). Behavioral data and post-game questionnaires were collected from 64 participants. Results indicate that fully open-ended dialogues led to significantly longer dialogue interactions and higher overall engagement, particularly among casual players, with the survey feedback highlighting its immersive and natural tone. These findings suggest that fully open-ended LLM-based dialogue in video games can enhance narrative depth and player involvement.

Original languageEnglish
Title of host publicationProceedings of the IEEE 2025 Conference on Games, CoG 2025
PublisherIEEE Press
Publication dateAug 2025
ISBN (Electronic)9798331589042
DOIs
Publication statusPublished - Aug 2025
Event2025 IEEE Conference on Games, CoG 2025 - Lisbon, Portugal
Duration: 26. Aug 202529. Aug 2025

Conference

Conference2025 IEEE Conference on Games, CoG 2025
Country/TerritoryPortugal
CityLisbon
Period26/08/202529/08/2025
SeriesIEEE Conference on Computatonal Intelligence and Games, CIG
ISSN2325-4270

Keywords

  • Casual Players
  • Dialogue Systems
  • Large Language Models
  • NPC Dialogue
  • Player Engagement
  • Procedural Narrative

Fingerprint

Dive into the research topics of 'Open-Ended NPC Dialogue Favors Casual Players: A Pilot Comparison of Three LLM-Driven Dialogue Systems'. Together they form a unique fingerprint.

Cite this