Move It Like Picasso: A Flexible Platform to Combine Movement, Drawing, and Communicative Play

Caroline Hahne*, Soňa Königsteinová, Andrea Faráday, Robb Mitchell

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

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    Abstract

    Tangible and embodied explorations have delivered many designs to rejuvenate many traditional leisure activities such as parlor games, and dancing, and offered ideas on how to bridge inter-generational divides through play, and allow players of different skill levels to compete relatively equally. However there seem to be few examples of designs for non-competitive play which allow participants to take very different roles. Bringing together elements of playing with dance, communication, and drawing, we present the Move It Like Picasso platform. This facilitates a collaboration between a player trying to physically trace flickering lines from an animation which are unpredictably triggered by the second player’s bodily movements. We offer this as an example of how combining simple digital technologies and everyday physical materials may offer a route to rich social play experiences that might simultaneously appeal to a wide range of tastes.
    Original languageEnglish
    Title of host publicationMUM '22 : Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia
    EditorsTanja Döring, Susanne Boll
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery
    Publication dateNov 2022
    Pages295–297
    ISBN (Electronic) 9781450398206
    DOIs
    Publication statusPublished - Nov 2022

    Keywords

    • Collaborative Games
    • Embodied Interaction
    • Party Games
    • Sketching Games
    • Social Play
    • Whole Bodied Interaction

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    • Near-Instant Prototyping

      Mitchell, R. (Contact person)

      01/12/202101/12/2025

      Project: Research

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