Abstract
Live action role-playing games share a range of characteristics with massively multi-player online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of live action role-playing games, whose participant count can be in the thousands, reveal that features such as size, theme, game master-to-player ratio, and others interact to form complex systems that require several different groups of control tools to manage. The way that these games are managed offers a variety of venues for further research into how these management techniques can be applied to MMOGs.
| Original language | English |
|---|---|
| Journal | Games and Culture |
| Volume | 1 |
| Issue number | 3 |
| Pages (from-to) | 252-275 |
| ISSN | 1555-4120 |
| DOIs | |
| Publication status | Published - 1. Dec 2006 |
| Externally published | Yes |
Keywords
- Game master
- LARP
- Live action role-playing games
- Massively multiplayer online game
- MMORPG
- Narrative