Introduction to Games User Research

Anders Drachen*, Pejman Mirza-Babaei, Lennart E. Nacke

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingPreface/postscriptResearchpeer-review

Abstract

This chapter provides an introduction to the field of Games User Research (GUR) and to the present book. GUR is an interdisciplinary field of practice and research concerned with ensuring the optimal quality of usability and user experience in digital games. GUR inevitably involves any aspect of a video game that players interface with, directly or indirectly. This book aims to provide the foundational, accessible, go-to resource for people interested in GUR. It is a community-driven effort-it is written by passionate professionals and researchers in the GUR community as a handbook and guide for everyone interested in user research and games. We aim to provide the most comprehensive overview from an applied perspective, for a person new to GUR, but which is also useful for experienced user researchers.

Original languageEnglish
Title of host publicationGames User Research
EditorsAnders Drachen, Pejman Mirza-Babaei, Lennart Nacke
PublisherOxford University Press
Publication date22. Mar 2018
Pages1-11
ISBN (Print)9780198794844
DOIs
Publication statusPublished - 22. Mar 2018

Bibliographical note

Publisher Copyright:
© Oxford University Press 2018. All rights reserved.

Keywords

  • Game development
  • Games User Research
  • Play Experience
  • Playtesting
  • User Experience
  • User testing

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