Intelligent playgrounds: Introductory research on play, game and learning elements in conjunction with intelligent playware intended for outdoor use

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Abstract

This paper examines play, gaming and learning in regard to intelligent playware developed for outdoor use. The key questions are how does these novel artefacts influence the concept of play, gaming and learning. Up until now play and game have been understood as different activities. This paper examines if the sharp differentiation between the two can be uphold in regard to intelligent playware for outdoor use. Play and game activities will be analysed and viewed in conjunction with learning contexts. This paper will stipulate that intelligent playware facilitates rapid shifts in contexts heightening participators sensitivity to different contexts thereby developing crucial learning skills.
Original languageEnglish
Title of host publicationIkke angivet
Number of pages8
PublisherED-MEDIA
Publication date2009
Publication statusPublished - 2009
EventED-MEDIA 2009-World Conference on Educational Multimedia, Hypermedia & Telecommunications - Honolulu, United States
Duration: 22. Jun 200926. Jun 2009

Conference

ConferenceED-MEDIA 2009-World Conference on Educational Multimedia, Hypermedia & Telecommunications
Country/TerritoryUnited States
CityHonolulu
Period22/06/200926/06/2009

Keywords

  • intelligent playware, play, game, learning, playgrounds

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