“I know I have done this in school, but this is more fun!” The Development of the Motivating Learning Application, The World of Carl

Malte Borges, Lasse Juel Larsen

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

    Abstract

    This paper describes and reflects upon the development process of the learning application The World of Carl intended for smartphones and tablets. The application was developed by Ordbogen.com together with three public schools aimed at first to third graders. The goal was to design a versatile app that motivated training and repetition of language skills. The overarching idea was to place the learner in the mindset of a player playing a game while solving tasks directly and openly associated with curriculum. The theoretical backdrop is inspired by Vygotsky’s concept of scaffolding, Bateson’s logical categories, Csikszentmihalyi’s ideas about flow including the concept of gamification as a design framework for tying together activity and rewards including possibilities for exploration, replayability and completion. The development approach used the scrum framework to organize the agile iterative process, cycling through several loops of idea generation, player test, evaluation, re-design, idea generation, etc. The application was playtested on 60+ users between 6 and 10 years. All reactions, suggestions and thoughts were seamlessly considered and taken into consideration in the continued development process. The key findings underscored the initial assumption and design goal that it is indeed possible to create an application consisting of motivating exercises done by carefully and well-thought-out content scaffolding and recombination of peripheral knowledge in order to support and enhance existing skills, knowledge and competences.
    Original languageEnglish
    Title of host publicationProceedings of the 13th International Conference on Game Based Learning, ECGBL 2019
    EditorsLars Elbaek, Gunver Majgaard, Andrea Valente, Saifuddin Khalid
    PublisherAcademic Conferences and Publishing International
    Publication dateOct 2019
    Pages82-91
    ISBN (Electronic)9781912764389
    DOIs
    Publication statusPublished - Oct 2019
    Event13th European Conference on Games Based Learning - University of Southern Denmark, Odense, Denmark
    Duration: 3. Oct 20194. Oct 2019

    Conference

    Conference13th European Conference on Games Based Learning
    LocationUniversity of Southern Denmark
    Country/TerritoryDenmark
    CityOdense
    Period03/10/201904/10/2019

    Keywords

    • Learning
    • Motivation
    • Development
    • Application
    • Scrum
    • Scaffolding
    • Knowledge

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