From Cards To Digital Games

Closing the loop

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

This study is based on an iterative, participatory design investigation that we are conducting in order to create digital games that could be flexibly re-designed by players, without requiring programming knowledge. In particular we focus on digital game development, both design and
implementation, for primary school pupils and their teachers. We propose a scenario where digital game development is mediated by tinkering with paper prototypes similar to board games. We address the problems of making sense and expressing rules of a digital game without programming. Analysis of our latest participatory workshop offers evidence that a board game can work as a tangible model of the computation happening in a digital game. Children understand the practice of designing games mainly as manipulation of features and behaviors of the visual elements of a game. We attempt at looking beyond visual programming, and rely instead on a tangible model of games
supported by a minimalistic domain-specific language.
Original languageEnglish
Title of host publicationProceedings of the 6th International Congress on Advanced Applied Informatics LTLE 2017
PublisherIEEE
Publication date2017
Pages507-510
ISBN (Print)978-1-5386-0622-3
ISBN (Electronic)978-1-5386-0621-6
DOIs
Publication statusPublished - 2017
Event6th International Conference on Learning Technologies and Learning Environments - Congress Center ACT City Hamamatsu, Hamamatsu, Japan
Duration: 9. Jul 201713. Jul 2017
Conference number: 6
http://www.iaiai.org/conference/aai2017/ltle-2017/

Conference

Conference6th International Conference on Learning Technologies and Learning Environments
Number6
LocationCongress Center ACT City Hamamatsu
CountryJapan
CityHamamatsu
Period09/07/201713/07/2017
Internet address

Cite this

Valente, A., & Marchetti, E. (2017). From Cards To Digital Games: Closing the loop. In Proceedings of the 6th International Congress on Advanced Applied Informatics LTLE 2017 (pp. 507-510). IEEE. https://doi.org/10.1109/IIAI-AAI.2017.50
Valente, Andrea ; Marchetti, Emanuela. / From Cards To Digital Games : Closing the loop. Proceedings of the 6th International Congress on Advanced Applied Informatics LTLE 2017. IEEE, 2017. pp. 507-510
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Valente, A & Marchetti, E 2017, From Cards To Digital Games: Closing the loop. in Proceedings of the 6th International Congress on Advanced Applied Informatics LTLE 2017. IEEE, pp. 507-510, Hamamatsu, Japan, 09/07/2017. https://doi.org/10.1109/IIAI-AAI.2017.50

From Cards To Digital Games : Closing the loop. / Valente, Andrea; Marchetti, Emanuela.

Proceedings of the 6th International Congress on Advanced Applied Informatics LTLE 2017. IEEE, 2017. p. 507-510.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

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Valente A, Marchetti E. From Cards To Digital Games: Closing the loop. In Proceedings of the 6th International Congress on Advanced Applied Informatics LTLE 2017. IEEE. 2017. p. 507-510 https://doi.org/10.1109/IIAI-AAI.2017.50