Fables

Exploring natural ways of expressing behavior to create digital simulations

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

We are interested in simplifying digital game design and programming for primary school teachers and their pupils. A central problem in this area is how to express knowledge about interactive digital systems in a simple yet powerful enough way, so that new digital games or interactive simulations can be generated automatically by teachers and pupils descriptions. We propose a novel approach that builds on Simon [4] and Schön [5] and the concepts of simulation and repertoire of exemplars. Instead of looking at programming concepts like conditionals and loops, we draw inspiration from soft methods like rich pictures, and formalisms like concept maps and mobile ambients. In this paper, we define the concept of fables, where a simple fable represents an exemplar and it can be interacted with digitally, as a simulation. A web-based prototype tool is under development, and we are conducting a series of workshops (last semester of 2017 and first semester of 2018) to discuss, co-develop and test our incremental prototype of the fable editor/player. Early tests and interviews indicate that fables are a viable concept with potential applicability in various domains, and that the current prototype is usable enough for further participatory development.
Original languageEnglish
Title of host publicationDesign, User Experience, and Usability : Designing Interactions
EditorsAaron Marcus, Wentao Wang
Volume10919
PublisherSpringer
Publication date2018
Pages110-126
ISBN (Print)978-3-319-91802-0
ISBN (Electronic)978-3-319-91803-7
DOIs
Publication statusPublished - 2018
Event7th International Conference of Design, User Experience, and Usability - Las Vegas, United States
Duration: 15. Jul 201820. Jul 2018
Conference number: 7

Conference

Conference7th International Conference of Design, User Experience, and Usability
Number7
CountryUnited States
CityLas Vegas
Period15/07/201820/07/2018
SeriesLecture Notes in Computer Science
Volume10919
ISSN0302-9743

Keywords

  • Design thinking
  • Education
  • Game development
  • Knowledge management
  • Visualization

Cite this

Valente, A., & Marchetti, E. (2018). Fables: Exploring natural ways of expressing behavior to create digital simulations. In A. Marcus, & W. Wang (Eds.), Design, User Experience, and Usability: Designing Interactions (Vol. 10919, pp. 110-126). Springer. Lecture Notes in Computer Science, Vol.. 10919 https://doi.org/10.1007/978-3-319-91803-7_9
Valente, Andrea ; Marchetti, Emanuela. / Fables : Exploring natural ways of expressing behavior to create digital simulations. Design, User Experience, and Usability: Designing Interactions. editor / Aaron Marcus ; Wentao Wang. Vol. 10919 Springer, 2018. pp. 110-126 (Lecture Notes in Computer Science, Vol. 10919).
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abstract = "We are interested in simplifying digital game design and programming for primary school teachers and their pupils. A central problem in this area is how to express knowledge about interactive digital systems in a simple yet powerful enough way, so that new digital games or interactive simulations can be generated automatically by teachers and pupils descriptions. We propose a novel approach that builds on Simon [4] and Sch{\"o}n [5] and the concepts of simulation and repertoire of exemplars. Instead of looking at programming concepts like conditionals and loops, we draw inspiration from soft methods like rich pictures, and formalisms like concept maps and mobile ambients. In this paper, we define the concept of fables, where a simple fable represents an exemplar and it can be interacted with digitally, as a simulation. A web-based prototype tool is under development, and we are conducting a series of workshops (last semester of 2017 and first semester of 2018) to discuss, co-develop and test our incremental prototype of the fable editor/player. Early tests and interviews indicate that fables are a viable concept with potential applicability in various domains, and that the current prototype is usable enough for further participatory development.",
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Valente, A & Marchetti, E 2018, Fables: Exploring natural ways of expressing behavior to create digital simulations. in A Marcus & W Wang (eds), Design, User Experience, and Usability: Designing Interactions. vol. 10919, Springer, Lecture Notes in Computer Science, vol. 10919, pp. 110-126, 7th International Conference of Design, User Experience, and Usability, Las Vegas, United States, 15/07/2018. https://doi.org/10.1007/978-3-319-91803-7_9

Fables : Exploring natural ways of expressing behavior to create digital simulations. / Valente, Andrea; Marchetti, Emanuela.

Design, User Experience, and Usability: Designing Interactions. ed. / Aaron Marcus; Wentao Wang. Vol. 10919 Springer, 2018. p. 110-126 (Lecture Notes in Computer Science, Vol. 10919).

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

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AB - We are interested in simplifying digital game design and programming for primary school teachers and their pupils. A central problem in this area is how to express knowledge about interactive digital systems in a simple yet powerful enough way, so that new digital games or interactive simulations can be generated automatically by teachers and pupils descriptions. We propose a novel approach that builds on Simon [4] and Schön [5] and the concepts of simulation and repertoire of exemplars. Instead of looking at programming concepts like conditionals and loops, we draw inspiration from soft methods like rich pictures, and formalisms like concept maps and mobile ambients. In this paper, we define the concept of fables, where a simple fable represents an exemplar and it can be interacted with digitally, as a simulation. A web-based prototype tool is under development, and we are conducting a series of workshops (last semester of 2017 and first semester of 2018) to discuss, co-develop and test our incremental prototype of the fable editor/player. Early tests and interviews indicate that fables are a viable concept with potential applicability in various domains, and that the current prototype is usable enough for further participatory development.

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PB - Springer

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Valente A, Marchetti E. Fables: Exploring natural ways of expressing behavior to create digital simulations. In Marcus A, Wang W, editors, Design, User Experience, and Usability: Designing Interactions. Vol. 10919. Springer. 2018. p. 110-126. (Lecture Notes in Computer Science, Vol. 10919). https://doi.org/10.1007/978-3-319-91803-7_9