Exploratory Bandit Experiments with 'Starter Packs' in a Free-to-Play Mobile Game

Julian Runge, Anders Drachen*, William Grosso

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

This paper explores the application of bandit methods for the assignment of 'starter packs' to new players in a free-to-play mobile game environment. Leveraging an online reinforcement learning system, the study aims to strategically assign starter packs to players from different country and device segments. The architecture of the online experimentation system enables real-time decision-making processes and continuous model tuning. The cold start problem is addressed by seeding the bandit with a prior offer policy informed by institutional expertise. Offline evaluation on a dataset derived from a previous AB test conducted by the company and two online experiments assess the abilities of bandit methods to assign starter packs to new players in this environment. While personalization of starter pack assignment in contextual data (country and device segments) is not achieved, a bandit with a conversion-reward changes the prior institutional policy and lowers the average effective sales price of starter packs to new players. The bandit's policy achieves an indicative lift in per-user revenue, repeat purchasing, and player retention compared to a holdout group with a naive policy. This research contributes to the field of monetization strategies in mobile free-to-play games, emphasizing the design of systems for online personalization and revenue optimization.

Original languageEnglish
Title of host publication2024 IEEE Conference on Games (CoG)
Number of pages8
PublisherIEEE Press
Publication date2024
ISBN (Electronic)9798350350678
DOIs
Publication statusPublished - 2024
Event6th Annual IEEE Conference on Games, CoG 2024 - Milan, Italy
Duration: 5. Aug 20248. Aug 2024

Conference

Conference6th Annual IEEE Conference on Games, CoG 2024
Country/TerritoryItaly
CityMilan
Period05/08/202408/08/2024
SponsorHotel Principe di Savoia Milano - Dorchester Collection, IEEE, IEEE Computational Intelligence Society, Politecnico Milano, University of Milan, Universitas Studiorum Mediolanensis
SeriesProceedings - IEEE Conference on Games
ISSN2325-4270

Keywords

  • bandit methods
  • field experiments
  • free-to-play
  • mobile games
  • monetization
  • online learning

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