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Evolving Camouflages: A User-Centric AI Approach for Game Aesthetics

  • Thompson Rivers University

Research output: Contribution to journalJournal articleResearchpeer-review

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Abstract

Artificial intelligence (AI) can create icons, skins, and camouflages for games. An optimal implementation of such a concept might provide new and more advanced features that benefit the user experience. This project investigates the use of an evolutionary algorithm for texture generation and allows users to choose and manipulate camouflage patterns. This enables users to create camouflage patterns that could theoretically be implemented in a video game. This study is supported by user testing to gather insight into usability and the users’ ability to replicate a target pattern. The result is an evaluation of gathered data showing user tendencies and how they engage with the system. These tendencies include significantly different completion times for target patterns varying in complexity. Additionally, participants mostly agreed that the tool is helpful for future games and objects other than camouflage skins. The findings suggest potential applications for AI in enhancing user customization and design flexibility. Further research is needed to address technical limitations and explore broader game industry implications. A brief introduction to the system described in this paper was published as a short paper in the IEEE Conference on Game (CoG) (Ploug et al. 2024).

Original languageEnglish
Article number3609613
JournalInternational Journal of Computer Games Technology
Volume2025
Issue number1
Number of pages12
ISSN1687-7047
DOIs
Publication statusPublished - 2025

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