Emergent Behaviour of Therapists in Virtual Reality Rehabilitation of Acquired Brain Injury

Henrik Sæderup, Flaviu Vreme, Hans Pauli Arnoldson, Alexandru Diaconu, Michael Boelstoft Holte*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

This study investigates how therapists are able to adopt a virtual reality toolset for rehabilitation of patients with acquired brain injury. This was investigated by conducting a case study where the therapists and their interactions with the system as well as with the patients were in focus. A tracked tablet gives the therapist a virtual camera and control over the virtual environment. Video recordings, participant observers and field notes were the main sources for data used in an interaction analysis. Results reveal emergent behaviour and resourcefulness by the therapists in utilizing the virtual tools in combination with their conventional approaches to rehabilitation.

Original languageEnglish
Title of host publicationInternational Conference on Human-Computer Interaction : HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games
EditorsConstantine Stephanidis, Jessie Y.C. Chen, Gino Fragomeni
PublisherSpringer
Publication date2020
Pages198-212
ISBN (Print)978-3-030-59989-8
ISBN (Electronic)978-3-030-59990-4
DOIs
Publication statusPublished - 2020
Event22nd International Conference on Human-Computer Interaction,HCII 2020 - Copenhagen, Denmark
Duration: 19. Jul 202024. Jul 2020

Conference

Conference22nd International Conference on Human-Computer Interaction,HCII 2020
Country/TerritoryDenmark
CityCopenhagen
Period19/07/202024/07/2020
SeriesLecture Notes in Computer Science
Volume12428
ISSN0302-9743

Keywords

  • Acquired brain injury
  • Emergent behaviour
  • Rehabilitation
  • Virtual reality

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