Developing Digital Literacy Through Design of VR/AR Games for Learning

Charlotte Lærke Weitze, Gunver Majgaard

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

Digital literacy is becoming accepted as part of the necessary 21st century skills for students in many countries all over the world. Although there is consensus about the necessary 21st century competences, there is a need to operationalize and examine how students may reach these competences. This design-based research study investigated how the design of digital games for learning could support students in developing specific digital literacy competences. Based on the hypothesis that students can become digitally competent by developing educational games, this project examined a new curriculum for digital literacy proposed by the Ministry of Education in Denmark. In the present project, K7-K9 students used a game-based learning design to create educational VR games using the CoSpaces Edu (2020) tool, which is an interactive 3D application. The students were guided through iterative design phases and discussions as they created educational games for their peers with the help of two game-based learning design frameworks. Next, an analysis was conducted on the elements in the students' digital game design processes that contributed to them reaching specific learning goals of the new digital literacy curriculum. The findings of the analysis indicated that by going through the various design and development phases of creating digital games for learning, the students were able to develop 14 out of the 17 learning goals of the new digital literacy curriculum.

Original languageEnglish
Title of host publicationProceedings of the 14th European Conference on Game Based Learning, ECGBL 2020
EditorsPanagiotis Fotaris
PublisherAcademic Conferences and Publishing International
Publication date2020
Pages674-683
ISBN (Electronic)9781912764716
DOIs
Publication statusPublished - 2020
Event14th European Conference on Games Based Learning, ECGBL 2020 - Brighton, United Kingdom
Duration: 24. Sep 202025. Sep 2020
Conference number: 14

Conference

Conference14th European Conference on Games Based Learning, ECGBL 2020
Number14
Country/TerritoryUnited Kingdom
CityBrighton
Period24/09/202025/09/2020
SeriesProceedings of the European Conference on Games-based Learning
Volume2020September
ISSN2049-0992

Keywords

  • Virtual Reality
  • Augmented Reality
  • learning
  • teaching
  • learning design

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