Cross-location and Cross-disciplinary Collaborative Prototyping Using Virtual Reality in Higher Education

Fei Yu*, Md. Saifuddin Khalid

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

The integration of virtual reality (VR) in education, particularly for collaborative activities and feedback, is recently trending with the continuous development of technologies. So, this paper reports a pilot study as part of an ongoing E-learning project to address the questions: 1. how can tertiary education design courses adopt VR systems in student projects in collaboration with external organizations, and 2. what are the perceptions of the students and external organization regarding the use of VR systems for cross-discipline and cross-location collaborative prototyping? The process of VR use for the learning activities are grouped into four categories: 1) introduction of basic features of VR tools (two hours), 2) self-learning/experiencing the tools — HTC Vive headsets with Masterpiece VR, SculptrVR, Google Blocks, and Sketchbox (15-20 hours), 3) co-creating design objects by adopting the selected VR tools — ScuptrVR and Google Blocks (two to four hours), and 4) presentation and get feedback in live VR space — Sketchbox with import models (2X30 min). The students responded that, for the collaborated project with a company based in another city, the VR setup is a great tool for demonstrating 3D models of the designed objects. It shows the detailed view of a product or a concept, it creates useful space for creativity, and it saves time. On the contrary, the technology is still in the early phase for the modelling purpose, still too cartoonish, lacks functions for engineering design, and gives a dizzy feeling. This study involved collocated student teams of engineers and future study should include students of different study programs and campuses working for the same client as part their respective courses.
Original languageEnglish
Title of host publicationProceedings of the 18th European Conference on e-Learning, ECEL 2019
EditorsRikke Orngreen, Mie Buhl, Bente Meyer
PublisherAcademic Conferences and Publishing International
Publication date1. Oct 2019
Pages609-617
ISBN (Print)9781912764426
DOIs
Publication statusPublished - 1. Oct 2019
Event18th European Conference on e-Learning (ECEL19) - Aalborg University, Copenhagen, Denmark, Copenhagen, Denmark
Duration: 7. Nov 20198. Nov 2019
https://www.academic-conferences.org/conferences/ecel/

Conference

Conference18th European Conference on e-Learning (ECEL19)
LocationAalborg University, Copenhagen, Denmark
Country/TerritoryDenmark
CityCopenhagen
Period07/11/201908/11/2019
Internet address

Keywords

  • Blended learning
  • Collaborative learning
  • Designs for movement
  • Prototyping
  • Virtual reality

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