Creating a more immersive and “VR-like”360-degree video experience: Development of an Immersive and Interactive Alcohol Resistance Training Tool

Patricia Bianca Lyk, Gunver Majgaard, Lotte Vallentin-Holbech, Julie Dalgaard Guldager, Timo Dietrich, Sharyn Rundle-Thiele, Christiane Stock

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

The presented design case gives an example of how to create more engaging 360-degree video applications. In contrast to VR, users of 360-video are often passive observers; they cannot move around in the virtual environment nor affect it. This limits the user's chance of feeling immersed and present in the environment, resulting in less engaging experiences and poorer conditions for experience-based learning. This article examines immersion in 360-video through the design case VR FestLab (ed. In English PartyLab), which is a party simulation for alcohol prevention, consisting of 125 360-degree movie sequences. The application is used in a virtual reality headset, where users create their own uniqueexperience through a choose your own adventure experience. The application is an example of a new approach towardsmore engaging 360-degree video content. In the light of this, we suggest six elements that should be considered, whendesigning an engaging, motivating and immersive experience with 360-degree video. The six elements are 1) user influence, 2) noticed user existence, 3) 3D environment, 4) spatial sound, 5)" movement" in scene and 6) technical aspects.Further tests are needed to fully determine the extent to which these six factors enhance immersion and presence.

Original languageEnglish
Title of host publicationProceedings of the 14th European Conference on Game Based Learning, ECGBL 2020 : A Virtual Conference hosted by The University of Brighton, UK
EditorsPanagiotis Fotaris
PublisherAcademic Conferences and Publishing International
Publication date2020
Pages711-720
ISBN (Electronic)9781912764716
DOIs
Publication statusPublished - 2020
Event14th International Conference on Game Based Learning, ECGBL 2020 - Brighton, United Kingdom
Duration: 24. Sep 202025. Sep 2020

Conference

Conference14th International Conference on Game Based Learning, ECGBL 2020
Country/TerritoryUnited Kingdom
CityBrighton
Period24/09/202025/09/2020
SeriesProceedings of the European Conference on Games-based Learning
Volume2020September
ISSN2049-0992

Keywords

  • 360-degree video
  • Immersion
  • Presence
  • Spherical video-based virtual reality
  • Virtual reality

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