Bodygramming. Embodying the computational behaviour as a collective effort

Jussi Mikkonen*

*Corresponding author for this work

Research output: Contribution to journalConference articleResearchpeer-review

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Abstract

During their education, the future industrial and interaction designers areincreasingly faced with constructing fully or partially functional physical prototypes.As physical computing involves interaction with the physical world through sensorsand actuators, combined with abstract data-memory, these pose additionaldifficulties for learning. While flowcharts have been useful for learning programming,we posit that using flowcharts alone are not expressive enough to efficiently helplearn physical computing. In this paper we present Bodygramming, to help thedesign-students understand how a programs function, from the perspective of theprogram in a physical computing device. In essence, Bodygramming means acting outthe behaviour of a program step-by-step, by following the instructions written onmagnetic flowchart cards. The acting enables the experience of how theasynchronous activities are related to the behaviour of the code, in a relatable humanpace. Bodygramming suggests an alternative way to understand basic programmingconcepts and abstractions.
Original languageEnglish
JournalThe Design Journal
Volume22
Issue numberSuppl. 1
Pages (from-to)1423-1437
ISSN1460-6925
DOIs
Publication statusPublished - 2019
Event13th International Conference of the European Academy of Design: Running with Scissors - University of Dundee, Dundee, United Kingdom
Duration: 10. Apr 201912. Apr 2019
Conference number: 13th
https://ead2019dundee.com/welcome

Conference

Conference13th International Conference of the European Academy of Design
Number13th
LocationUniversity of Dundee
CountryUnited Kingdom
CityDundee
Period10/04/201912/04/2019
Internet address

Keywords

  • Bodygramming
  • Flowchart
  • Computational Thinking
  • Physical Computing
  • interaction design

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