Bicycle Kicks and Camp Sites: Towards a Phenomenological Theory of Game Feel with Special Attention Towards ‘Rhythm’

Bo Kampmann Walther, Lasse Juel Larsen*

*Corresponding author for this work

    Research output: Contribution to journalJournal articleResearchpeer-review

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    Abstract

    The goal of the article is to present a theory of game feel inspired by phenomenology. Martin Heidegger’s tool analysis and concept of time (Sorge), as well as Maurice Merleau-Ponty’s Body-Subject including the related phenomena intentional arc, maximal grip and flow of coping, are of special interest. The aim is to move beyond the descriptive game design take on game feel by inserting the body in a first-person perspective, highlighting a sensuous approach with emphasis on rhythm and controller. We offer a methodological framework for analysing game feel consisting on three levels: ‘Dance’, ‘Learn’ and ‘Inhabit’. Finally, we arrive at an understanding of game feel explaining reasons for player sensitivity towards game feel and clues to why players care so deeply about it.

    Original languageEnglish
    JournalConvergence
    Volume26
    Issue number5-6
    Pages (from-to)1248-1268
    ISSN1354-8565
    DOIs
    Publication statusPublished - 1. Dec 2020

    Keywords

    • Analysis
    • computer game
    • game design
    • game feel
    • phenomenology
    • theory

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