Applying and Visualising Complex Models in Esport Broadcast Coverage

Alan Pedrassoli Chitayat*, Florian Block, James Walker, Anders Drachen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

Esports has become a popular field of research, enabling advances in areas such as machine learning and environment modeling. However, complex modeling systems require complex visualisations. Despite that, visualisation of complex modeling systems within esports have been limited or fragmented, particularly when focused on the audience. Furthermore, the use of data visualisation and data-driven storytelling has been proven to be an effective and imperative method for enhancing audience experience for esport spectators. Therefore, this paper investigates data visualisation techniques within esports, and compiles design considerations for developing visualisation tools for esports broadcast. This is achieved through a case-study, in which the WARDS model was utilised in live coverage of a Dota 2 tournament and evaluated through observational data.

Original languageEnglish
Title of host publicationACM International Conference on Interactive Media Experiences (IMX`24)
EditorsAsreen Rostami, Donald McMillan, Jonathan Hook, Jun Nishida, Hanuma Teja Maddali, Alexis Clay
PublisherAssociation for Computing Machinery
Publication date7. Jun 2024
Pages108-116
ISBN (Print)979-8-4007-0503-8
DOIs
Publication statusPublished - 7. Jun 2024
Event2024 ACM International Conference on Interactive Media Experiences, IMX 2024 - Stockholm, Sweden
Duration: 12. Jun 202414. Jun 2024

Conference

Conference2024 ACM International Conference on Interactive Media Experiences, IMX 2024
Country/TerritorySweden
CityStockholm
Period12/06/202414/06/2024
SponsorACM SIGCHI, ACM SIGMM, Digital Futures

Keywords

  • Audience Experience
  • Esport
  • Storytelling
  • Visualisation
  • Visualisation Design

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