Abstract
Esports has become a popular field of research, enabling advances in areas such as machine learning and environment modeling. However, complex modeling systems require complex visualisations. Despite that, visualisation of complex modeling systems within esports have been limited or fragmented, particularly when focused on the audience. Furthermore, the use of data visualisation and data-driven storytelling has been proven to be an effective and imperative method for enhancing audience experience for esport spectators. Therefore, this paper investigates data visualisation techniques within esports, and compiles design considerations for developing visualisation tools for esports broadcast. This is achieved through a case-study, in which the WARDS model was utilised in live coverage of a Dota 2 tournament and evaluated through observational data.
Original language | English |
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Title of host publication | ACM International Conference on Interactive Media Experiences (IMX`24) |
Editors | Asreen Rostami, Donald McMillan, Jonathan Hook, Jun Nishida, Hanuma Teja Maddali, Alexis Clay |
Publisher | Association for Computing Machinery |
Publication date | 7. Jun 2024 |
Pages | 108-116 |
ISBN (Print) | 979-8-4007-0503-8 |
DOIs | |
Publication status | Published - 7. Jun 2024 |
Event | 2024 ACM International Conference on Interactive Media Experiences, IMX 2024 - Stockholm, Sweden Duration: 12. Jun 2024 → 14. Jun 2024 |
Conference
Conference | 2024 ACM International Conference on Interactive Media Experiences, IMX 2024 |
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Country/Territory | Sweden |
City | Stockholm |
Period | 12/06/2024 → 14/06/2024 |
Sponsor | ACM SIGCHI, ACM SIGMM, Digital Futures |
Keywords
- Audience Experience
- Esport
- Storytelling
- Visualisation
- Visualisation Design