An adaptation framework for turning Real-Life Events into Games: The design process of the Refugee Game

Sacha Kjærhus Therkildsen, Nanna Cassøe Bunkenborg, Lasse Juel Larsen

    Research output: Contribution to conference without publisher/journalPaperResearchpeer-review

    Abstract

    Many games are intended to change the players’ minds or actions. The presented design framework for persuasive board games is derived from the Syrian refugee crisis, which is used as backdrop to communicate the experience of being a refugee traveling through Europe. We applied an agile development method and participatory design to achieve our ambition. In conclusion we found that a framework for persuasive board games can be advanced by balancing five interrelated layers: 1) real life events (game fiction), 2) rules (formal game elements), 3) movement system (game mechanisms), 4) destiny (randomness), and 5) meaning (player choice) which prioritise game over story.
    Original languageEnglish
    Publication date2016
    Number of pages9
    Publication statusPublished - 2016
    EventThe 5th EAI International Conference on Arts and Technology, Interactivity & Game Creation - Esbjerg, Denmark
    Duration: 2. May 20163. May 2016
    http://artsit.org/2016/show/home

    Conference

    ConferenceThe 5th EAI International Conference on Arts and Technology, Interactivity & Game Creation
    LocationEsbjerg
    Country/TerritoryDenmark
    Period02/05/201603/05/2016
    Internet address

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