Many games are intended to change the players’ minds or actions. The presented design framework for persuasive board games is derived from the Syrian refugee crisis, which is used as backdrop to communicate the experience of being a refugee traveling through Europe. We applied an agile development method and participatory design to achieve our ambition. In conclusion we found that a framework for persuasive board games can be advanced by balancing five interrelated layers: 1) real life events (game fiction), 2) rules (formal game elements), 3) movement system (game mechanisms), 4) destiny (randomness), and 5) meaning (player choice) which prioritise game over story.
|Number of pages||9|
|Publication status||Published - 2016|
|Event||The 5th EAI International Conference on Arts and Technology, Interactivity & Game Creation - Esbjerg, Denmark|
Duration: 2. May 2016 → 3. May 2016
|Conference||The 5th EAI International Conference on Arts and Technology, Interactivity & Game Creation|
|Period||02/05/2016 → 03/05/2016|