An adaptation framework for turning Real-Life Events into Games: The design process of the Refugee Game

Sacha Kjærhus Therkildsen, Nanna Cassøe Bunkenborg, Lasse Juel Larsen

Research output: Contribution to conference without publisher/journalPaperResearchpeer-review

Abstract

Many games are intended to change the players’ minds or actions. The presented design framework for persuasive board games is derived from the Syrian refugee crisis, which is used as backdrop to communicate the experience of being a refugee traveling through Europe. We applied an agile development method and participatory design to achieve our ambition. In conclusion we found that a framework for persuasive board games can be advanced by balancing five interrelated layers: 1) real life events (game fiction), 2) rules (formal game elements), 3) movement system (game mechanisms), 4) destiny (randomness), and 5) meaning (player choice) which prioritise game over story.
Original languageEnglish
Publication date2016
Number of pages9
Publication statusPublished - 2016
EventThe 5th EAI International Conference on Arts and Technology, Interactivity & Game Creation - Esbjerg, Denmark
Duration: 2. May 20163. May 2016
http://artsit.org/2016/show/home

Conference

ConferenceThe 5th EAI International Conference on Arts and Technology, Interactivity & Game Creation
LocationEsbjerg
CountryDenmark
Period02/05/201603/05/2016
Internet address

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