This chapter discusses the educational potential of virtual worlds and the challenges faced when using them to facilitate communication and learning. Virtual worlds can be a valid means of engaging with and motivating younger audiences in today’s digital culture. They provide an authentic context in which students can participate in meaningful learning activities. The conclusion states that innovation is needed to successfully implement virtual world learning and technology into the classroom. Variables to be considered when embarking on educational design using virtual worlds involve the use of avatars and associated implications, the need for policies to govern the virtual locale, the competences required to design virtual content and activities, and not least attention to hardware and network requirements.
|Title of host publication||The Immersive Internet : Reflections on the Entangling of the Virtual with Society, Politics and the Economy|
|Editors||Dominic Power, Robin Teigland|
|Place of Publication||Hampshire|
|Publication status||Published - 2013|
Christensen, I-M. F., Marunchak, A., & Stefanelli, C. (2013). Added Value of Teaching in a Virtual World. In D. Power, & R. Teigland (Eds.), The Immersive Internet: Reflections on the Entangling of the Virtual with Society, Politics and the Economy (pp. 125-137). Palgrave Macmillan. https://doi.org/10.1057/9781137283023