A tentative study of World of Warcraft’s addictiveness: Reflections on World of Warcraft’s ontological structure and the design of human desire

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

The headline of this paper refers to and investigation of the nature of players' desire in World of Warcraft. Explicitly how the design or structure of human desire can be traced in the internal game structure of World of Warcraft. The correlation between human desire and game structure is analyzed and presented from a game and play theory perspective, a literary analogy and a philosophical approach.

Original languageEnglish
Title of host publicationProceedings
Number of pages10
PublisherSchool of Arts, Histories & Cultures (University of Manchester)
Publication date2009
Publication statusPublished - 2009
EventPlay Things - Manchester, United Kingdom
Duration: 4. Nov 20094. Nov 2009

Conference

ConferencePlay Things
Country/TerritoryUnited Kingdom
CityManchester
Period04/11/200904/11/2009

Keywords

  • World of Warcraft, computer game, desire, eros

Fingerprint

Dive into the research topics of 'A tentative study of World of Warcraft’s addictiveness: Reflections on World of Warcraft’s ontological structure and the design of human desire'. Together they form a unique fingerprint.

Cite this