A review on individual assessment of strength training using smartphone applications

N.B.K. Jensen, M.B. Holte

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Abstract

This paper presents a state of the art review of popular strength training applications. The literature review and heuristic evaluation presented in this paper show that there is a large selection of strength training applications on the Android Market, which is not build on behavioural change theories. Furthermore, these provide very limited variety and use of sensory feedback. Additionally, only few applications deliver extended and detailed instructional information, meaning that the user needs prior strength training knowledge to achieve full usage. Nevertheless, it is believed that these applications could have great potential to fill a hole in the fitness and health market, and provide users with more affordable and available strength training support.

Original languageEnglish
Title of host publicationInternational Conference on Design, Learning, and Innovation : ArtsIT 2017, DLI 2017: Interactivity, Game Creation, Design, Learning, and Innovation
EditorsAnthony L. Brooks, Eva Brooks, Nikolas Vidakis
Number of pages10
PublisherSpringer
Publication date7. Mar 2018
Pages294-303
DOIs
Publication statusPublished - 7. Mar 2018
Externally publishedYes
EventInteractivity, Game Creation, Design, Learning, and Innovation: International Conference on Design, Learning, and Innovation - Heraklion, Greece
Duration: 30. Oct 201731. Oct 2017

Conference

ConferenceInteractivity, Game Creation, Design, Learning, and Innovation
Country/TerritoryGreece
CityHeraklion
Period30/10/201731/10/2017
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Volume229
ISSN1867-8211

Keywords

  • Fitness
  • Health
  • Human-computer interaction
  • Mobile applications
  • Skill assessment
  • Strength training

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