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A Pilot Study: Engineering Students use Generative AI to Support the Development of Playful Educational Technology

  • Gunver Majgaard*
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review

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Abstract

This qualitative pilot study provides an example of how generative Artificial Intelligences (GenAI) can be applied in an engineering course focused on the development of playful educational technology. In this context, playful educational technology refers to games or game-like applications designed for educational purposes. We explore various applications of GenAI in creative design processes such as brainstorming, acting as a collaborative partner in design, facilitating image and sound creation, and aiding in the resolution of coding challenges. By examining examples from 36 engineering students' semester-long projects, we highlight the potential and drawbacks of GenAI as an extra teammate in enhancing the design process for developing educational game-based learning experiences. Key findings from the study include: The students opted to use a GenAI as a teammate, whose input required validation. They employed GenAI in areas where they found it effective and where no major ethical issues were involved. It was also surprising to observe the wide variety of AI tools the students incorporated.

Original languageEnglish
Title of host publicationProceedings of the 18th European Conference on Games Based Learning
PublisherAcademic Conferences and Publishing International
Publication date9. Oct 2024
Pages590-597
ISBN (Print)978-1-917204-19-4
ISBN (Electronic)978-1-917204-20-0
DOIs
Publication statusPublished - 9. Oct 2024
Event18th European Conference on Games Based Learning, ECGBL 2024 - Aarhus, Denmark
Duration: 3. Oct 2024 → 4. Oct 2024

Conference

Conference18th European Conference on Games Based Learning, ECGBL 2024
Country/TerritoryDenmark
CityAarhus
Period03/10/2024 → 04/10/2024
SeriesProceedings of the European Conference on Games-based Learning
Number1
Volume18
ISSN2049-0992

Keywords

  • AI
  • Design Processes
  • Educational Technology
  • GBL
  • Generative Artificial Intelligence
  • Higher Education

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