A Framework for User Interface Adaptation to Emotions and their Temporal Aspects

Mina Alipour*, Éric Céret, Sophie Dupuy-Chessa

*Corresponding author for this work

Research output: Contribution to journalConference articleResearchpeer-review

Abstract

Designing and adapting user interfaces (UIs) based on context and individuals' dynamic characteristics is essential to improve user experience and performance. Emotions are a significant aspect of users' characteristics since they lead to certain behaviors. Consequently, adopting emotions in UI adaptation is a crucial task for developers. However, it is difficult considering the various characteristics of emotions, particularly their variability and temporal aspects. This paper presents a framework for UI adaptation covering specific dimensions of emotions and their temporal aspects. More specifically, the mechanism permits UI adaptation to i)different types of emotions categorizations (basic emotions, facial action units, and arousal/valence) and ii) timing (duration) based on different emotions consolidation. Examples from a serious game prototype illustrate the proposed adaptation mechanisms.

Original languageEnglish
Article number186
JournalProceedings of the ACM on Human-Computer Interaction
Volume7
Issue numberEICS
Number of pages25
ISSN2573-0142
DOIs
Publication statusPublished - 19. Jun 2023

Keywords

  • architecture
  • emotions
  • user interface adaptation

Fingerprint

Dive into the research topics of 'A Framework for User Interface Adaptation to Emotions and their Temporal Aspects'. Together they form a unique fingerprint.

Cite this