Research output per year
Research output per year
Lars Elbæk (Editor), Gunver Majgaard (Editor), Andrea Valente (Editor), Md. Saifuddin Khalid (Editor)
Research output: Book/report › Anthology › Research › peer-review
The proceedings contain 127 papers. The special focus in this conference is on Game Based Learning. The topics include: Evaluating gamescapes and simapps as effective classroom teaching tools; creativeculture: Can teachers be game designers?; implementation and assessment of three gamification strategies across multiple higher education disciplines; gamification in higher education: Implications to improve entrepreneurship education; spawning in concordia: A tale of digital literacies in virtual worlds; using game based technology as a mediating function in interventions to develop pretend play skills in children with autism spectrum disorder; game features in inquiry game-based learning strategies: A systematic synthesis; an analysis instrument for gameplay information flows supporting sustainability complex problem-solving; a framework for game-based learning design in higher education; designing a scalable intervention for studying the impact of teacher facilitation with digital video games; designing digital exploration games for automated exhibition sites; a card game designed to teach english pragmatic markers; liike: The design and development of a serious game for accountancy students; digital game-based learning for early childhood: Guardians’ attitudes in Pakistan and Bangladesh; using games to develop personal skills required for strategic decision making; Task analysis in CALL software; promoting 21st century skills with game-based learning in interdisciplinary fisheries education; investigating key structural elements in location-based mobile serious games; the effects of gamification on third level intrinsic motivation towards studying; using game-based training to reduce media induced anxiety in young children; development of a virtual reality tool for patients with eating disorder; undertaking: A business game for 21 st-century undergraduate skills.
Original language | English |
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Publisher | Dechema e.V. |
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Number of pages | 1,050 |
ISBN (Print) | 978-1-912764-38-9 |
ISBN (Electronic) | 978-1-912764-37-2 |
Publication status | Published - Oct 2019 |
Event | 13th International Conference on Game Based Learning - Odense, Denmark Duration: 3. Oct 2019 → 4. Oct 2019 |
Conference | 13th International Conference on Game Based Learning |
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Country/Territory | Denmark |
City | Odense |
Period | 03/10/2019 → 04/10/2019 |
Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review