Digital Entertainment Machine

Project: Research Councils

Project Details


This project argues that digital entertainment has become an essential force in shaping the rhythms and substance of our everyday life. Its goal is to understand how ubiquitous digital entertainment influences us and to map the emerging entanglements of subjects, technologies, affect, culture and ideas. Our hypothesis is that the boundaries between escapism and purposeful activities, such as creating and maintaining social connections through shared experiences or co-play have become fluid. We propose to understand digital entertainment as the purposeful engagement of our attention using digital technologies in order to elicit pleasure and/or relief in our everyday life. This is a media studies project, inspired by Lefebvrian rhythmanalysis, that uses a hybrid multi- method approach: qualitative interviews, digital methods, ethnography (also digital ethnography), aesthetic analysis as well as arts-based methods.
Effective start/end date01/08/202331/07/2026