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Personal profile

Research areas

My research area has been the reception/audience studies of digital media since I defended my doctoral dissertation on digital literature in 2001. My objects of study throughout the years have been hypertext, digital literature, digital art, computer games and transmedial worlds, lately with a special interest in Japanese popular culture products. Theoretically, I work from an aesthetic-reception oriented perspective, and have contributed to starting and developing the fields of digital literature, computer games and transmediality. Methodologically, I combine an aesthetic approach (close readings, semiotics) with qualitative methods to analyze reception, such as ethnography or interviews. I have been experimenting with arts-based research and creative writing in academic settings. 

External positions

Associated Visiting Researcher, Ritsumeikan University

1. Jan 2019 → …

Research areas

  • Reception Analysis/Reception Research
  • Multimediality/Cross-mediality
  • Computer Games
  • Digital Culture, Net Culture, Hacker Culture, Software Culture
  • Digital Literature, Narration/Storytelling, Hypertext, Net Literature
  • Digital Aesthetics

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