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  • 2024

    Adaptive Agents in 1v1 Snake Game with Dynamic Environment

    Gärdström, H. F., Schwarz, H. & Scirea, M., 2024, 2024 IEEE Conference on Games (CoG). IEEE Press, 4 p. (Proceedings - IEEE Conference on Games).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

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  • Towards Diverse Non-Player Character behaviour discovery in multi-agent environments

    Kirk, J. & Scirea, M., Aug 2024, 2024 IEEE Conference on Games (CoG). IEEE Press, 4 p. (Proceedings - IEEE Conference on Games).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

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  • Towards Interactive Evolutionary Camouflage Design

    Ploug, R., Rimer, E., Petersen, A. K. S., Scirea, M. & Brown, J. A., 2024, 2024 IEEE Conference on Games (CoG). IEEE, 4 p. (Proceedings - IEEE Conference on Games).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

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  • 2023

    The Process of Creating Interactive 360-Degree VR with Biofeedback

    Matthiesen, A., Majgaard, G. & Scirea, M., 2023, HCI International 2023 Posters - 25th International Conference on Human-Computer Interaction, HCII 2023, Proceedings: 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part V. Stephanidis, C., Antona, M., Ntoa, S. & Salvendy, G. (eds.). Springer, p. 261-268 (Communications in Computer and Information Science, Vol. 1836).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • 2022

    Space segmentation and multiple autonomous agents: A Minecraft settlement generator

    Christiansen, S. S. & Scirea, M., 2022, 2022 IEEE Conference on Games (CoG). IEEE, p. 135-142 (Proceedings - IEEE Conference on Games, Vol. 2022-August).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • 2020

    Adaptive puzzle generation for computational thinking

    Scirea, M., 2020, HCI in Games - 2nd International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings. Fang, X. (ed.). Springer, p. 471-485 (Lecture Notes in Computer Science, Vol. 12211).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

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  • Balanced Map Generation Using Genetic Algorithms in the Siphon Board-Game

    Nielsen, J. J. & Scirea, M., 2020, Proceedings of 6th International Conference in Software Engineering for Defence Applications: SEDA 2018. Ciancarini, P., Mazzara, M., Messina, A., Sillitti, A. & Succi, G. (eds.). Springer, p. 221-231 (Advances in Intelligent Systems and Computing, Vol. 925).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • Boardgames and Computational Thinking: How to identify games with potential to support CT in the classroom

    Scirea, M. & Valente, A., 15. Sept 2020, Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020. Yannakakis, G. N., Liapis, A., Penny, K., Volz, V., Khosmood, F. & Lopes, P. (eds.). Association for Computing Machinery, 8 p. 114

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

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  • Procedural Generation for Tabletop Games: User Driven Approaches with Restrictions on Computational Resources

    Brown, J. A. & Scirea, M., 2020, Proceedings of 6th International Conference in Software Engineering for Defence Applications - SEDA 2018: SEDA 2018. Ciancarini, P., Mazzara, M., Messina, A., Sillitti, A. & Succi, G. (eds.). Springer, p. 44-54 (Advances in Intelligent Systems and Computing, Vol. 925).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • 2018

    Evolving in-game mood-expressive music with MetaCompose

    Scirea, M., Togelius, J., Eklund, P. & Risi, S., 12. Sept 2018, Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion. Association for Computing Machinery, 8 p. 8

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • Towards an experiment on perception of affective music generation using MetaCompose

    Scirea, M., Eklund, P., Togelius, J. & Risi, S., 6. Jul 2018, GECCO 2018 Companion - Proceedings of the 2018 Genetic and Evolutionary Computation Conference Companion. Association for Computing Machinery, p. 131-132

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • 2017

    Can you feel it? Evaluation of affective expression in music generated by MetaCompose

    Scirea, M., Eklund, P., Togelius, J. & Risi, S., 1. Jul 2017, GECCO 2017 - Proceedings of the 2017 Genetic and Evolutionary Computation Conference. p. 211-218

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • Primal-improv: Towards co-evolutionary musical improvisation

    Scirea, M., Eklund, P., Togelius, J. & Risi, S., 8. Nov 2017, 2017 9th Computer Science and Electronic Engineering Conference, CEEC 2017 - Proceedings. IEEE, p. 172-177

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • 2015

    Affective expression in computer generated music and its effect on player experience

    Scirea, M., 2015, CEUR Workshop Proceedings. Vol. 1537. p. 9-14

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • Evolving four part harmony using a Multiple Worlds Model

    Scirea, M. & Brown, J. A., 2015, IJCCI 2015 - Proceedings of the 7th International Joint Conference on Computational Intelligence. Rosa, A., Merelo, J. J., Dourado, A., Cadenas, J. M., Madani, K., Ruano, A., Filipe, J. & Filipe, J. (eds.). p. 220-227

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • Moody music generator: Characterising control parameters using crowdsourcing

    Scirea, M., Nelson, M. J. & Togelius, J., 2015, Evolutionary and Biologically Inspired Music, Sound, Art and Design: 4th International Conference, EvoMUSART 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings. Carballal, A., Correia, J. & Johnson, C. (eds.). Springer, p. 200–211 (Lecture Notes in Computer Science, Vol. 9027).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • 2014

    Evaluating musical foreshadowing of videogame narrative experiences

    Scirea, M., Nelson, M. J., Cheong, Y.-G. & Bae, B.-C., 2014, Proceedings of the 9th Audio Mostly: A Conference on Interaction with Sound, AM 2014 - In Cooperation with ACM SIGCHI. Grimshaw, M. & Walther-Hansen, M. (eds.). 8. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • 2013

    Mood dependent music generator

    Scirea, M., 2013, Advances in Computer Entertainment: 10th International Conference, ACE 2013. Reidsma, D., Katayose, H. & Nijholt, A. (eds.). Springer, p. 626–629 (Lecture Notes in Computer Science, Vol. 8253).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review