Social Sciences
Actor Network Theory
25%
Assessment Criteria
25%
Best Practice
12%
Classroom Environment
12%
Co-Creation
25%
Comparative Analysis
8%
Danish
25%
Denmark
100%
Educational Background
12%
Educational Environment
12%
Electronic Learning
50%
Emotions
12%
Engineering Education
50%
Focus Group
62%
Frequency Table
12%
Germany
50%
Group Discussion
12%
Hybrid Learning
12%
Industry Studies
8%
Innovation Management
20%
Innovation Potential
25%
Intellectual Property Right
12%
Invention Process
25%
Ireland
37%
Know How
12%
Legislation
25%
Market Research
8%
Online Teaching
50%
Product Adoption
8%
Public Support
12%
Qualitative Research
25%
Research and Development
12%
Research Centre
12%
Scenario Development
25%
Science Fiction
16%
Semi-Structured Interview
12%
Skills Development
12%
Structured Interview
25%
Student Projects
8%
Survey Analysis
12%
Target Groups
12%
Teaching for Creativity
25%
Technology Adoption
8%
Technology Development
12%
Technology Transfer
12%
Theoretical Perspective
8%
Transport
12%
Turkey
50%
University Research
12%
Value Perception
8%
Computer Science
Best Practice
12%
Case Study
12%
Clinical Staff
25%
Conceptual Model
12%
Critical Reflection
12%
Customer Value
12%
Development Approach
12%
Development Tool
25%
Direct Connection
12%
Electronic Learning
12%
Engineering Education
25%
Engineering Student
12%
Expert Opinion
12%
Group Discussion
12%
Implementation Process
12%
Interactive Environment
25%
Market Research
12%
Medical Doctor
6%
Online Learning Environment
12%
Patent Research
12%
Personal Level
6%
Positive Attitude
6%
Potential Customer
25%
Process Theory
25%
Requirement Specification
6%
Scholarly Work
12%
Science Fiction
25%
Semistructured Interview
31%
Starting Point
12%
Support Provider
12%
Technical Support
12%
Technological Development
12%
Technology Product
25%
Technology User
12%
Top Management
12%
User-Centered Design
25%