• Campusvej 55

    5230 Odense M

    Denmark

20092019
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Personal profile

Research areas

  • Edutainment Robotics
  • Design of Educational tools
  • Interaction design
  • Human-computer-interaction
  • Curriculum development
  • Digital didactical design
  • E-learning
  • physical-digital design
  • learning processes

Fingerprint Dive into the research topics where Gunver Majgaard is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 14 Similar Profiles
Computer games Engineering & Materials Science
Students Engineering & Materials Science
Teaching Engineering & Materials Science
Virtual reality Engineering & Materials Science
Education Engineering & Materials Science
learning Social Sciences
Blogs Engineering & Materials Science
Digital computers Engineering & Materials Science

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 2009 2019

13th International Conference on Game Based Learning ECGBL 2019

Elbæk, L., Majgaard, G., Valente, A. & Khalid, M. S., 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Co-Designing an Immersive and Interactive Alcohol Resistance Training Tool Using 360-Degree Video

Lyk, P. B., Majgaard, G., Stock, C. & Dietrich, T., 3. Sep 2019, Proceedings of the 13th European Conference on Game Based Learning . UK: Academic Conferences and Publishing International, p. 450-458 8 p.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Open Access

Development of a Virtual Reality tool for patients with eating disorder

Matthiesen, A. F., Møllebæk, E. & Majgaard, G., 2019, European Conference on Games Based Learning (ECGBL) 2019. Academic Conferences and Publishing International

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Virtual reality
Health care
Mechanics
Cameras
53 Downloads (Pure)

Learning Anatomy with Augmented Reality: – learning design and app design for optimal learning

Nørgaard, C., Dyhrberg O'Neill, L., Chemnitz, J. & Majgaard, G., 31. Mar 2019, In : Læring og Medier (LOM). 12, 20, 19 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Open Access
File

The Concept of the Magic Circle and the Pokémon GO Phenomenon

Larsen, L. J. & Majgaard, G., 10. May 2019, Augmented Reality Games I: Understanding the Pokémon GO Phenomenon. Geroimenko, V. (ed.). Springer, p. 33-50

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

experience
computer game
metaphor
respect
father

Press / Media

VR-briller skal få unge til at drikke mindre

Gunver Majgaard

29/11/2018

1 Media contribution

Press/Media: Press / Media

TV 2 Nyhederne 19.00

Gunver Majgaard

21/08/2018

1 Media contribution

Press/Media: Press / Media

Virtual reality to help combat youth drinking

Gunver Majgaard

13/08/2018

1 Media contribution

Press/Media: Press / Media

Vi bruger vores liv de samme steder Briller mod druk

Gunver Majgaard

10/08/2018

1 Media contribution

Press/Media: Press / Media

BRILLER MOD DRUK

Gunver Majgaard

30/07/2018

1 Media contribution

Press/Media: Press / Media