20092020

Research output per year

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Personal profile

Research areas

  • Edutainment Robotics
  • Design of Educational tools
  • Interaction design
  • Human-computer-interaction
  • Curriculum development
  • Digital didactical design
  • E-learning
  • physical-digital design
  • learning processes

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Research Output

Co-creating a virtual alcohol prevention simulation with young people

Vallentin-Holbech, L., Guldager, J. D., Dietrich, T., Rundle-Thiele, S., Majgaard, G., Lyk, P. & Stock, C., 9. Feb 2020, In : International Journal of Environmental Research and Public Health. 17, 3, 12 p., 1097.

Research output: Contribution to journalJournal articleResearchpeer-review

Open Access
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  • 5 Downloads (Pure)

    13th International Conference on Game Based Learning, ECGBL 2019

    Elbæk, L. (ed.), Majgaard, G. (ed.), Valente, A. (ed.) & Khalid, M. S. (ed.), Oct 2019, Dechema e.V. 1050 p.

    Research output: Monograph/anthology/thesis/reportAnthologyResearchpeer-review

  • Co-Designing an Immersive and Interactive Alcohol Resistance Training Tool Using 360-Degree Video

    Lyk, P. B., Majgaard, G., Dietrich, T. & Stock, C., Oct 2019, Proceedings of the 13th European Conference on Game Based Learning, ECGBL 2019. Elbaek, L., Majgaard, G., Valente, A. & Khalid, S. (eds.). Academic Conferences and Publishing International, p. 450-458

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

    Co-designing a virtual reality game for alcohol prevention

    Stock, C., Vallentin-Holbech, L., Dietrich, T. & Majgaard, G., 13. Nov 2019, In : European Journal of Public Health. 29, Suppl. 4, p. 294-295

    Research output: Contribution to journalConference abstract in journalResearchpeer-review

    Development of a Virtual Reality tool for patients with eating disorder

    Matthiesen, A. F., Møllebæk, E. T. & Majgaard, G., Oct 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019. Elbaek, L., Majgaard, G., Valente, A. & Khalid, S. (eds.). Academic Conferences and Publishing International, p. 970-977 (Proceedings of the European Conference on Games-based Learning, Vol. 2019-October).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • Press / Media

    VR vinder frem på uddannelser

    Gunver Majgaard

    26/06/2020

    1 Media contribution

    Press/Media: Press / Media

    VR vinder frem på uddannelser

    Gunver Majgaard

    26/06/2020

    1 Media contribution

    Press/Media: Press / Media

    Angst skal trænes væk i den virtuelle verden

    Gunver Majgaard

    13/01/2020

    1 Media contribution

    Press/Media: Press / Media

    VR-briller skal få unge til at drikke mindre

    Gunver Majgaard

    29/11/2018

    1 Media contribution

    Press/Media: Press / Media

    TV 2 Nyhederne 19.00

    Gunver Majgaard

    21/08/2018

    1 Media contribution

    Press/Media: Press / Media