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Research Output 1995 2019

2019

13th International Conference on Game Based Learning ECGBL 2019

Elbæk, L., Majgaard, G., Valente, A. & Khalid, M. S., 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Fables for teachers and pupils: incrementally defined scenario-based, interactive and spatial stories

Valente, A. & Marchetti, E., 2019, Learning and Collaboration Technologies: Designing Learning Experiences. HCII 2019. Zaphiris, P. & Ioannou, A. (eds.). Springer, p. 206-224 (Lecture Notes in Computer Science, Vol. 11590). (Information Systems and Applications, incl. Internet/Web, and HCI, Vol. 11590).

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

pupil
scenario
teacher
electronic learning
classroom

Human Wrongs: Playing with sensitive matters across sandbox games and anthropomorphism

Marchetti, E. & Valente, A., 2019, Proceedings of the European Conference on Games Based Learning. Academic Conferences and Publishing International, 8 p.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

The Road towards Friendly, Classroom-Centered Interactive Digital Contents Authoring

Valente, A. & Marchetti, E., 2019, (Accepted/In press) The 27th International Conference on Computers in Education: Taiwan: Asia-Pacific Society for Computers in Education. Asia-Pacific Society for Computers in Education

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

2018

Fables: Exploring natural ways of expressing behavior to create digital simulations

Valente, A. & Marchetti, E., 2018, Design, User Experience, and Usability: Designing Interactions. Marcus, A. & Wang, W. (eds.). Springer, Vol. 10919. p. 110-126 (Lecture Notes in Computer Science, Vol. 10919).

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Interactivity and multimodality in language learning: The untapped potential of audiobooks

Marchetti, E. & Valente, A., 1. Jun 2018, In : Universal Access in the Information Society. 17, 2, p. 257–274

Research output: Contribution to journalJournal articleResearchpeer-review

Semiotics
Teaching
Students
20 Downloads (Pure)

Quiz-R-us: Re-conceptualizing quizzes to enrich blended learning in occupational therapy study lines

Marchetti, E. & Valente, A., 2018, Proceedings of the 5th International Conference on Learning and Collaboration Technologies. Zaphiris, P. & Ioannou, A. (eds.). Springer, Vol. II. p. 332-349 (Lecture Notes in Computer Science, Vol. 10925).

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Open Access
File
occupational therapy
Blended Learning
quiz
education
teacher

What a Tangible Digital Installation for Museums Can Offer to Autistic Children and Their Teachers

Marchetti, E. & Valente, A., 2018, Autism Spectrum Disorders: Breakthroughs in Research and Practice. Khosrow-Pour, M. (ed.). IGI global, p. 144-161

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

museum
pupil
teacher
learning
role play
2017

From Cards To Digital Games: Closing the loop

Valente, A. & Marchetti, E., 2017, Proceedings of the 6th International Congress on Advanced Applied Informatics LTLE 2017. IEEE, p. 507-510

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

2016

It Takes Three: Re-contextualizing Game-based Learning Among Teachers, Developers and Learners

Marchetti, E. & Valente, A., 2016, Proceedings of The 10th European Conference on Games Based Learning. Connolly, T. & Boyle, L. (eds.). Academic Conferences and Publishing International, p. 399-406

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Open Access

The many voices of audiobooks: interactivity and multimodality in language learning

Marchetti, E. & Valente, A., Jul 2016, Proceedings of the Third International Conference on Learning and Collaboration Technologies. Zaphiris, P. & Ioannou, A. (eds.). Springer, p. 165-176 (Lecture Notes in Computer Science, Vol. 9753).

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

audiobook
multimodality
interactive media
language
learning

What a Tangible Digital Installation for Museums Can Offer to Autistic Children and Their Teachers

Marchetti, E. & Valente, A., Apr 2016, In : International Journal of Game-Based Learning. 6, 2, p. 29-45

Research output: Contribution to journalJournal articleResearchpeer-review

2015

A tangible digital installation in the classroom: Role Play and autistic Children

Marchetti, E. & Valente, A., 2015, Proceedings of the 9th European Conference on Games Based Learning. Munkvold, R. & Kolås, L. (eds.). Academic Conferences and Publishing International, p. 346-353

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Authoring of digital games via card games: Make playful play happen

Valente, A. & Marchetti, E., 2015, Arts and Technology: Fourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014, Revised Selected Papers. Brooks, A. L., Ayiter, E. & Yazicigil, O. (eds.). Springer, p. 128-136 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 145).

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Computer games
Computer programming languages

Domain-specific knowledge as playful interaction: The case of Prime Slaughter

Valente, A. & Marchetti, E., 2015, In : International Journal of Arts and Technology. 8, 1, p. 30-49

Research output: Contribution to journalJournal articleResearchpeer-review

Conveying
Electric grounding
Factorization
Interaction
School children
53 Downloads (Pure)

Learning via Game Design: From Digital to Card Games and Back Again

Marchetti, E. & Valente, A., 2015, In : Electronic Journal of E-Learning. 13, 3, p. 167-180

Research output: Contribution to journalJournal articleResearchpeer-review

Open Access
File

Make and play: card games as tangible and playable knowledge representation boundary objects

Valente, A. & Marchetti, E., 2015, Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies. IEEE, p. 137-141

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

What happened to non-linear narrative? A pedagogical reflection

Marchetti, E. & Valente, A., 2015, Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies - ICALT2015.. IEEE, p. 233-237

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

2014
229 Downloads (Pure)

Development of a Memory Training Game

Jensen, K. & Valente, A., 2014, Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy. Brooks, A. L., Jain, L. C. & Brahnam, S. (eds.). Heidelberg: Springer Publishing Company, Vol. 536. p. 25-38

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

Open Access
File

Transposition of Domain Knowledge into Educational Games

Marchetti, E., Jensen, K. & Valente, A., 26. Jun 2014, In : International Journal of Technology, Knowledge and Society. 9, 4, p. 273-288 16 p.

Research output: Contribution to journalConference articleResearchpeer-review

knowledge
learning
interaction
secondary school pupil
apprenticeship
2013

Diachronic Perspective and Interaction: New Directions for Innovation in Historical Museums

Marchetti, E. & Valente, A., 2013, In : International Journal of Technology, Knowledge and Society. 8, 6, p. 131-143 14 p.

Research output: Contribution to journalJournal articleResearchpeer-review

museum
innovation
learning

International Students and the POPBL

Valente, A., 30. Sep 2013, Visions, Challenges and Strategies: PBL Principles and Methodologies in a Danish and Global Perspective. Krogh, L. & Aarup Jensen, A. (eds.). 1 ed. Aalborg Universitet: Aalborg Universitetsforlag, p. 155-172 18 p.

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

Negative Discourse and Emergence of Game Genres: A social networks exploration

Marchetti, E. & Valente, A., 2013, eKNOW 2013: The Fifth International Conference on Information, Process, and Knowledge Management. Malzahn, D. (ed.). IARIA XPS Press, p. 81-88

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Social Exploration of 1D Games

Valente, A. & Marchetti, E., 30. Aug 2013, Arts and Technology: Third International Conference, ArtsIT 2013, Milan, Italy, March 21-23, 2013, Revised Selected Papers. De Michelis, G., Tisato, F., Bene, A. & Bernini, D. (eds.). Springer, p. 144-151 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 116).

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Computer games

Teachers and children playing with factorization: Putting prime slaughter to the test

Valente, A. & Marchetti, E., 1. Aug 2013, Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience: Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II. Marcus, A. (ed.). Springer, p. 311-320 10 p. (Lecture Notes in Computer Science, Vol. 8013).

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

computer game
pupil
teacher
interaction
evaluation
2012

Diachronic Perspective and Interaction: New Directions for Innovation in Historical Museums

Marchetti, E. & Valente, A., 2012. 1 p.

Research output: Contribution to conference without publisher/journalConference abstract for conferenceResearchpeer-review

museum
innovation
interaction
dialogue
learning method
162 Downloads (Pure)

Kill it or grow it: Computer game design for playful math-learning

Valente, A. & Marchetti, E., 2012, Proceedings of DIGITEL 2012: The 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning. IEEE Computer Society Press, p. 17-24 8 p.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

File
Computer games
Museums
Factorization
Students
79 Downloads (Pure)

Prime Slaughter: Playful prime numbers

Valente, A. & Marchetti, E., 2012, Arts and Technology: Second International Conference, ArtsIT 2011, Esbjerg, Denmark, December 10-11, 2011, Revised Selected Papers. Brooks, A. L. (ed.). Springer, p. 136-144 9 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Vol. 101).

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

File
target group
computer game
schoolchild
museum
secondary school
2011

Efficient Identification Using a Prime-Feature-Based Technique

Hussain, D. M. A., Haq, S. A. & Valente, A., 16. Mar 2011, Proceedings of the International MultiConference of Engineers and Computer Scientists, IMECS 2011. Ao, S. I., castillo, O., Douglas, C., Feng, D. D. & Lee, J-A. (eds.). Hong Kong: Newswood Limited, International Association of Engineers, IAENG, Vol. Volume I. p. 187-192

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Real time systems
Locomotives
Biometrics
Remote control
Authentication

Multi-Censor Fusion using Observation Merging with Central Level Architecture

Hussain, D. M. A., Ahmed, Z., Khan, M. Z. & Valente, A., 16. Mar 2011, Proceedings of the International MultiConference on Engineers and Computer Scientists, IMECS 2011. Ao, S. I., Castillo, O., Douglas, C., Feng, D. D. & Lee, J-A. (eds.). Hong Kong: Newswood Limited, International Association of Engineers, IAENG, Vol. Volume II. p. 787-790 4 p.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Merging
Sensors
Data fusion
Processing
Radar

Programming Turing Machines as a game for technology sense-making.

Valente, A. & Marchetti, E., 18. Aug 2011, Proceedings of 11th International Conference on Advanced Learning Technologies (ICALT), 2011 IEEE.. IEEE Computer Society Press, p. 428-430

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Turing machines
Statistics
Students
Costs
2010
179 Downloads (Pure)

Development of a Rich Picture editor: a user-centered approach

Valente, A. & Marchetti, E., 2010, In : International Journal on Advances in Intelligent Systems. 3, 3 & 4, p. 187-199

Research output: Contribution to journalJournal articleResearchpeer-review

File
Students
Feedback
141 Downloads (Pure)

Optimal Control of Offshore Indoor Climate

Yang, Z. & Valente, A., 2010, In : I E E E Conference on Control Applications. Proceedings. 2010, p. 652-657

Research output: Contribution to journalConference articleResearchpeer-review

File

Please Don't Make Me Draw! Lesson learned during the development of a software to support early analysis of object-oriented systems

Valente, A. & Marchetti, E., Feb 2010, Proceedings of the Second International Conference on Information, Process, and Knowledge Management (eKnow 2010). Saint Maarten, Netherlands, Antilles: IEEE Press, p. 94-99

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Students
Feedback
124 Downloads (Pure)

SOFTWARE SUPPORT FOR RICH PICTURES: How to Help OOAD Students Accept Rich Pictures within their Projects' Workflow

Valente, A. & Marchetti, E., 2010, Proceedings of ICTEL 2010: Part of INNOV, the International Multi-Conference on Innovative Developments in ICT. 8 p.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

File
Students
User centered design
2009

Visual Middle-Out Modeling of Problem Spaces

Valente, A., 2009, International Conference on Information, Process, and Knowledge Management (EKNOW 2009). Kusiak, A. (ed.). IEEE, p. 43-48

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Drawing (graphics)
Knowledge representation
Visualization
Specifications
2008

Learning Music via Tangible and Corporeal Interaction

Valente, A. & Jensen, K. K., 2008, Systems research in the arts and humanities: symposium proceedings, volume II : on interaction/interactivity in music, design, visual and performative arts. Lasker, G. E. (ed.). International Institute for Advanced Studies in Systems Research and Cybernetics (Baden-Baden, Germany), Vol. II.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

music
musical education
interaction
learning
imitation
58 Downloads (Pure)

Play Games to Grow up Bilingual: the BlaSquare Linguistic Game

Valente, A. & Marchetti, E., 2008, In : Journal of Systemics, Cybernetics and Informatics. 6, 5, p. 59-62 4 p.

Research output: Contribution to journalJournal articleResearchpeer-review

Open Access
File
linguistics
language
computer game
schoolchild
primary school
2007

Play Games to Grow up Bilingual: the BlaSquare Linguistic Game

Valente, A. & Marchetti, E., 2007, Proceedings of the 2nd International Symposium on Knowledge Communication and Peer Reviewing: KCPR 2007, Jointly with The 4th International Conference on Cybernetics and Information Technologies, Systems and Applications: CITSA 2007 and the 5th International Conference on Computing, Communications and Control Technologies: CCCT 2007. 4 p.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

linguistics
language
computer game
schoolchild
primary school
2006

A kindergarten experiment in linguistic e-learning

Valente, A. & Marchetti, E., 1. Mar 2006, In : Journal of E - Learning and Knowledge Society. 2, 1, p. 131-142

Research output: Contribution to journalJournal articleResearch

Open Access
kindergarten
Linguistics
electronic learning
linguistics
experiment

Augmenting C-cards with music actions

Jensen, K. K., Valente, A. & Lyon, K. C., 2006, SMC '05: Sound and Music Computing '05 - Second conference. 6 p.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Music
Computer Science
Pupil
Educational Tool
Teaching

Bla Bla: the linguistics of the Bla2 project

Marchetti, E. & Valente, A., 2006.

Research output: Contribution to conference without publisher/journalPosterResearch

Safe Ambients: abstract machine and distributed implementation

Giannini, P., Sangiorgi, D. & Valente, A., 2006, In : Science of Computer Programming. 59, 3, p. 209-249 41 p.

Research output: Contribution to journalJournal articleResearch

2005

C-cards in Music Education

Valente, A. & Lyon, K. C., 2005. 8 p.

Research output: Contribution to conference without publisher/journalPosterResearch

Music Education
Computational
Music
Symbol
Sound

C-cards in Music Education

Valente, A. & Lyon, K. C., 2005, ICALT2005: The 5th International Conference on Advanced Learning Technologies 2005. IEEE Computer Society Press, p. 241-242 2 p.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Computer Science
Music Education
Pupil
Music
Educational Tool

Crazipes: linguistic e-learning at kindergarten

Valente, A. & Marchetti, E., 2005, GDTW 2005: The Third Annual International Conference in Computer Game Design and Technology. The school of Computing and Mathematical Siences – Liverpool John Moores University, p. 178-182

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

kindergarten
electronic learning
linguistics
methodology
teacher

Multi-Language and Multi-Purpose Educational Tool for Kids: Design of Crazipes, a SMAALL Project Game

Valente, A., Holmen, H. & Marchetti, E., 2005, HEALTHCOM 2005: Proceedings of the 7th International workshop on enterprise networking and computing in healthcare industry. IEEE Signal Processing Society, p. 212-217

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Cooking
Animation

The c-cards game: a versatile learning object

Valente, A., 2005, ICALT2005. IEEE Computer Society Press, p. 1021-1025 5 p.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Computer science
2004

Concretization and animation of Finite Automata with c-cards

Valente, A., 2004, Proceedings of the Third Program Visualization Workshop. Department of Computer Science, University of Warwick

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearch

Finite automata
Animation
Computer science
Students

Explorations In Theoretical Computer Science For Kids (using paper toys)

Valente, A., 2004, Proceeding of the 2004 conference on Interaction design and children: building a community. Association for Computing Machinery, p. 153-154

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearch

Computer science
Information theory
Error detection
Probability distributions
Simulators