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Fingerprint Dive into the research topics where Andrea Valente is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

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Computer science Engineering & Materials Science
Students Engineering & Materials Science
Computer games Engineering & Materials Science
learning Social Sciences
teacher Social Sciences
pupil Social Sciences
linguistics Social Sciences
interaction Social Sciences

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 1995 2019

13th International Conference on Game Based Learning ECGBL 2019

Elbæk, L., Majgaard, G., Valente, A. & Khalid, M. S., 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Fables for teachers and pupils: incrementally defined scenario-based, interactive and spatial stories

Valente, A. & Marchetti, E., 2019, Learning and Collaboration Technologies: Designing Learning Experiences. HCII 2019. Zaphiris, P. & Ioannou, A. (eds.). Springer, p. 206-224 (Lecture Notes in Computer Science, Vol. 11590). (Information Systems and Applications, incl. Internet/Web, and HCI, Vol. 11590).

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

pupil
scenario
teacher
electronic learning
classroom

Human Wrongs: Playing with sensitive matters across sandbox games and anthropomorphism

Marchetti, E. & Valente, A., 2019, Proceedings of the European Conference on Games Based Learning. Academic Conferences and Publishing International, 8 p.

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

The Road towards Friendly, Classroom-Centered Interactive Digital Contents Authoring

Valente, A. & Marchetti, E., 2019, (Accepted/In press) The 27th International Conference on Computers in Education: Taiwan: Asia-Pacific Society for Computers in Education. Asia-Pacific Society for Computers in Education

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Fables: Exploring natural ways of expressing behavior to create digital simulations

Valente, A. & Marchetti, E., 2018, Design, User Experience, and Usability: Designing Interactions. Marcus, A. & Wang, W. (eds.). Springer, Vol. 10919. p. 110-126 (Lecture Notes in Computer Science, Vol. 10919).

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Activities 2019 2019

  • 3 Organisation or participation in workshops, courses or seminars
  • 1 Membership of review committee
  • 1 Conference presentations

2nd fall workshop

Emanuela Marchetti (Participant), Andrea Valente (Participant)
21. Oct 2019

Activity: Attending an eventOrganisation or participation in workshops, courses or seminars

Human Wrongs: Playing with sensitive matters across sandbox games and anthropomorphism

Emanuela Marchetti (Guest lecturer), Andrea Valente (Other)
4. Oct 2019

Activity: Talks and presentationsConference presentations

1st fall workshop in CLCT

Emanuela Marchetti (Participant), Andrea Valente (Participant)
6. Sep 2019

Activity: Attending an eventOrganisation or participation in workshops, courses or seminars

Opstartsworkshop for Center for Learning Computational Thinking

Emanuela Marchetti (Participant), Andrea Valente (Participant)
19. Jun 2019

Activity: Attending an eventOrganisation or participation in workshops, courses or seminars

Bedømmelse af PhD-ansøgninger (Event)

Camilla Kølsen Petersen (Member), Andrea Valente (Chairman)
1. Jun 201928. Jun 2019

Activity: MembershipMembership of review committee