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Research Output

Design of an educational multimedia library to teach Python to non-technical university students

Valente, A., Marchetti, E. & Wang, J., 2020, (Accepted/In press) LCT: 6TH INTERNATIONAL CONFERENCE ON LEARNING AND COLLABORATION TECHNOLOGIES. Zaphiris, P. & Ioannou, A. (eds.). Springer

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

Fabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for Children

Pedersen, B. K. M. K., Marchetti, E., Valente, A. & Nielsen, J., 2020, Learning and Collaboration Technologies. Human and Technology Ecosystems: 7th International Conference, LCT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings. Zaphiris, P. & Ioannou, A. (eds.). Springer, p. 499-519 (Lecture Notes in Computer Science, Vol. 12206).

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • StickAndClick: sticking and composing simple games as a learning activity

    Valente, A. & Marchetti, E., 2020, Learning and Collaboration Technologies. Human and Technology Ecosystems: 7th International Conference, LCT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings. Zaphiris, P. & Ioannou, A. (eds.). Springer, Vol. 2. p. 333-352 (Lecture Notes in Computer Science, Vol. 12206).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • 13th International Conference on Game Based Learning, ECGBL 2019

    Elbæk, L. (ed.), Majgaard, G. (ed.), Valente, A. (ed.) & Khalid, M. S. (ed.), Oct 2019, Dechema e.V. 1050 p.

    Research output: Monograph/anthology/thesis/reportAnthologyResearchpeer-review

  • Fables for teachers and pupils: incrementally defined scenario-based, interactive and spatial stories

    Valente, A. & Marchetti, E., 2019, Learning and Collaboration Technologies: Designing Learning Experiences. HCII 2019. Zaphiris, P. & Ioannou, A. (eds.). Springer, p. 206-224 (Lecture Notes in Computer Science, Vol. 11590). (Information Systems and Applications, incl. Internet/Web, and HCI, Vol. 11590).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

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    Activities

    • 3 Organisation or participation in workshops, courses or seminars
    • 2 Membership of review committee
    • 1 Conference presentations

    SDU Game Development and Learning Technology (Organisational unit)

    Andrea Valente (Member)

    2020 → …

    Activity: MembershipMembership of review committee

    2nd fall workshop

    Emanuela Marchetti (Participant) & Andrea Valente (Participant)

    21. Oct 2019

    Activity: Attending an eventOrganisation or participation in workshops, courses or seminars

    Human Wrongs: Playing with sensitive matters across sandbox games and anthropomorphism

    Emanuela Marchetti (Guest lecturer) & Andrea Valente (Other)

    4. Oct 2019

    Activity: Talks and presentationsConference presentations

    1st fall workshop in CLCT

    Emanuela Marchetti (Participant) & Andrea Valente (Participant)

    6. Sep 2019

    Activity: Attending an eventOrganisation or participation in workshops, courses or seminars

    Opstartsworkshop for Center for Learning Computational Thinking

    Emanuela Marchetti (Participant) & Andrea Valente (Participant)

    19. Jun 2019

    Activity: Attending an eventOrganisation or participation in workshops, courses or seminars