Fingerprint Dive into the research topics where SDU Game Development and Learning Technology is active. These topic labels come from the works of this organisation's members. Together they form a unique fingerprint.

  • Network Recent external collaboration on country level. Dive into details by clicking on the dots.

    Research Output

    • 4 Article in proceedings
    • 1 Journal article

    Co-creating a virtual alcohol prevention simulation with young people

    Vallentin-Holbech, L., Guldager, J. D., Dietrich, T., Rundle-Thiele, S., Majgaard, G., Lyk, P. & Stock, C., 9. Feb 2020, In : International Journal of Environmental Research and Public Health. 17, 3, 12 p., 1097.

    Research output: Contribution to journalJournal articleResearchpeer-review

    Open Access
    File
  • 5 Downloads (Pure)

    Fabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for Children

    Pedersen, B. K. M. K., Marchetti, E., Valente, A. & Nielsen, J., 2020, (Accepted/In press) Lecture Notes in Computer Science (LNCS). Springer

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • StickAndClick: sticking and composing simple games as a learning activity

    Valente, A. & Marchetti, E., Feb 2020, (Accepted/In press) Proceedings of Learning and Collaboration Technologies: Designing Learning Experiences. HCII 2020. Springer, 20 p. (Lecture Notes in Computer Science).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

    The effect of commercially available educational robotics: A systematic review

    Pedersen, B. K. M. K., Larsen, J. C. & Nielsen, J., 2020, Robotics in Education - Current Research and Innovations. Merdan, M., Lepuschitz, W., Koppensteiner, G., Balogh, R. & Obdržálek, D. (eds.). Springer VS, p. 14-27 (Advances in Intelligent Systems and Computing, Vol. 1023).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • Balanced Map Generation Using Genetic Algorithms in the Siphon Board-Game

    Nielsen, J. J. & Scirea, M., Mar 2019, Proceedings of 6th International Conference in Software Engineering for Defence Applications: SEDA 2018. Ciancarini, P., Mazzara, M., Messina, A., Sillitti, A. & Succi, G. (eds.). Springer, p. 221-231 (Advances in Intelligent Systems and Computing, Vol. 925).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • Activities

    • 1 Membership of review committee

    SDU Game Development and Learning Technology (Organisational unit)

    Andrea Valente (Member)
    2020 → …

    Activity: MembershipMembership of review committee