SDU Game Development and Learning Technology

Fingerprint Dive into the research topics where SDU Game Development and Learning Technology is active. These topic labels come from the works of this organisation's members. Together they form a unique fingerprint.

  • Network Recent external collaboration on country level. Dive into details by clicking on the dots.

    Research Output

    • 4 Article in proceedings
    • 1 Journal article

    Co-creating a virtual alcohol prevention simulation with young people

    Vallentin-Holbech, L., Guldager, J. D., Dietrich, T., Rundle-Thiele, S., Majgaard, G., Lyk, P. & Stock, C., 9. Feb 2020, In : International Journal of Environmental Research and Public Health. 17, 3, 12 p., 1097.

    Research output: Contribution to journalJournal articleResearchpeer-review

    Open Access
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  • 1 Downloads (Pure)

    Fabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for Children

    Pedersen, B. K. M. K., Marchetti, E., Valente, A. & Nielsen, J., 2020, (Accepted/In press) Lecture Notes in Computer Science (LNCS). Springer

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • StickAndClick: sticking and composing simple games as a learning activity

    Valente, A. & Marchetti, E., Feb 2020, (Accepted/In press) Proceedings of Learning and Collaboration Technologies: Designing Learning Experiences. HCII 2020. Springer, 20 p. (Lecture Notes in Computer Science).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

    The effect of commercially available educational robotics: A systematic review

    Pedersen, B. K. M. K., Larsen, J. C. & Nielsen, J., 2020, Robotics in Education - Current Research and Innovations. Merdan, M., Lepuschitz, W., Koppensteiner, G., Balogh, R. & Obdržálek, D. (eds.). Springer VS, p. 14-27 (Advances in Intelligent Systems and Computing, Vol. 1023).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • Balanced Map Generation Using Genetic Algorithms in the Siphon Board-Game

    Nielsen, J. J. & Scirea, M., Mar 2019, Proceedings of 6th International Conference in Software Engineering for Defence Applications: SEDA 2018. Ciancarini, P., Mazzara, M., Messina, A., Sillitti, A. & Succi, G. (eds.). Springer, p. 221-231 (Advances in Intelligent Systems and Computing, Vol. 925).

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  • Activities

    • 1 Membership of review committee

    SDU Game Development and Learning Technology (Organisational unit)

    Andrea Valente (Member)
    2020 → …

    Activity: MembershipMembership of review committee