Using ludonarrative dissonance in Grand Theft Auto IV as pedagogical tool for ethical analysis

Publikation: Konferencebidrag uden forlag/tidsskriftPaperForskningpeer review

OriginalsprogEngelsk
Publikationsdato23. maj 2019
StatusAccepteret/In press - 23. maj 2019
BegivenhedGala Conf. 2019 - Games and Learning Alliance Conference - Athens, Athens, Grækenland
Varighed: 27. nov. 201929. nov. 2019

Konference

KonferenceGala Conf. 2019 - Games and Learning Alliance Conference
LokationAthens
LandGrækenland
ByAthens
Periode27/11/201929/11/2019

Citer dette

Walther, B. K. (Accepteret/In press). Using ludonarrative dissonance in Grand Theft Auto IV as pedagogical tool for ethical analysis. Afhandling præsenteret på Gala Conf. 2019 - Games and Learning Alliance Conference, Athens, Grækenland.
Walther, Bo Kampmann. / Using ludonarrative dissonance in Grand Theft Auto IV as pedagogical tool for ethical analysis. Afhandling præsenteret på Gala Conf. 2019 - Games and Learning Alliance Conference, Athens, Grækenland.
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Walther, BK 2019, 'Using ludonarrative dissonance in Grand Theft Auto IV as pedagogical tool for ethical analysis' Paper fremlagt ved Gala Conf. 2019 - Games and Learning Alliance Conference, Athens, Grækenland, 27/11/2019 - 29/11/2019, .

Using ludonarrative dissonance in Grand Theft Auto IV as pedagogical tool for ethical analysis. / Walther, Bo Kampmann.

2019. Afhandling præsenteret på Gala Conf. 2019 - Games and Learning Alliance Conference, Athens, Grækenland.

Publikation: Konferencebidrag uden forlag/tidsskriftPaperForskningpeer review

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Walther BK. Using ludonarrative dissonance in Grand Theft Auto IV as pedagogical tool for ethical analysis. 2019. Afhandling præsenteret på Gala Conf. 2019 - Games and Learning Alliance Conference, Athens, Grækenland.