Development of a Memory Training Game

Bidragets oversatte titel: Udvikling af hukommelse trænings spil

Kristoffer Jensen, Andrea Valente

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingBidrag til bog/antologiForskningpeer review

230 Downloads (Pure)
OriginalsprogEngelsk
TitelTechnologies of Inclusive Well-Being : Serious Games, Alternative Realities, and Play Therapy
RedaktørerAnthomy Lewis Brooks, Lakhmi C. Jain, Sheryl Brahnam
Vol/bind536
Udgivelses stedHeidelberg
ForlagSpringer Publishing Company
Publikationsdato2014
Sider25-38
Kapitel3
ISBN (Trykt)978-3-642-45431-8
ISBN (Elektronisk)978-3-642-45432-5
StatusUdgivet - 2014
Udgivet eksterntJa

Citer dette

Jensen, K., & Valente, A. (2014). Development of a Memory Training Game. I A. L. Brooks, L. C. Jain, & S. Brahnam (red.), Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy (Bind 536, s. 25-38). Heidelberg: Springer Publishing Company.
Jensen, Kristoffer ; Valente, Andrea. / Development of a Memory Training Game. Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy. red. / Anthomy Lewis Brooks ; Lakhmi C. Jain ; Sheryl Brahnam. Bind 536 Heidelberg : Springer Publishing Company, 2014. s. 25-38
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Jensen, K & Valente, A 2014, Development of a Memory Training Game. i AL Brooks, LC Jain & S Brahnam (red), Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy. bind 536, Springer Publishing Company, Heidelberg, s. 25-38.

Development of a Memory Training Game. / Jensen, Kristoffer; Valente, Andrea.

Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy. red. / Anthomy Lewis Brooks; Lakhmi C. Jain; Sheryl Brahnam. Bind 536 Heidelberg : Springer Publishing Company, 2014. s. 25-38.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingBidrag til bog/antologiForskningpeer review

TY - CHAP

T1 - Development of a Memory Training Game

AU - Jensen, Kristoffer

AU - Valente, Andrea

PY - 2014

Y1 - 2014

M3 - Book chapter

SN - 978-3-642-45431-8

VL - 536

SP - 25

EP - 38

BT - Technologies of Inclusive Well-Being

A2 - Brooks, Anthomy Lewis

A2 - Jain, Lakhmi C.

A2 - Brahnam, Sheryl

PB - Springer Publishing Company

CY - Heidelberg

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Jensen K, Valente A. Development of a Memory Training Game. I Brooks AL, Jain LC, Brahnam S, red., Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy. Bind 536. Heidelberg: Springer Publishing Company. 2014. s. 25-38